// Copyright (c) 2009,2010,2012,2015 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // You can redistribute it and/or modify it under the terms of the GNU // General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // // // Author(s) : Laurent RINEAU #ifndef SCENE_DRAW_INTERFACE_H #define SCENE_DRAW_INTERFACE_H #include class QKeyEvent; class QPoint; namespace CGAL { namespace Three { class Viewer_interface; // Base class to interact with the scene from the viewer. class Scene_draw_interface { public: virtual ~Scene_draw_interface(){} virtual void initializeGL() = 0; virtual void draw(CGAL::Three::Viewer_interface*) = 0; virtual void drawWithNames(CGAL::Three::Viewer_interface*) = 0; /*! Sets the screen coordinates of the currently picked point.*/ virtual void setPickedPixel(const QPoint &e) = 0; virtual bool keyPressEvent(QKeyEvent* e) = 0; virtual float get_bbox_length() const = 0; virtual void printPrimitiveId(QPoint point, CGAL::Three::Viewer_interface*) = 0; /*! * \brief testDisplayId checks if the id at position (x,y,z) is visible or not. * \param x the X coordinate of the id's position. * \param y the Y coordinate of the id's position. * \param z the Z coordinate of the id's position. * \param viewer the viewer used to display the Scene. * \return true if the ID is visible. */ virtual bool testDisplayId(double x, double y, double z, CGAL::Three::Viewer_interface* viewer) = 0; /*! * \brief printPrimitiveIds displays all the Ids if there are less than max_textItems. */ virtual void printPrimitiveIds(CGAL::Three::Viewer_interface*) = 0; }; } } #endif // SCENE_DRAW_INTERFACE_H;