# ragg 1.3.2 * Fix a bug in how groups are defined and recalled # ragg 1.3.1 * Make sure the linejoin/linemitre setting is honored when drawing rectangles (#162) * Fix a bug with resetting clipping during group and pattern rendering * Fix scaling of raster glyphs in drawGlyph # ragg 1.3.0 * Added supported for new graphics enigine features: Groups, paths, luminance masks, and glyphs * Add a switch (defaults to on) to snapping rectangles to the pixel grid when they are only drawn with fill (no stroke) * Fixed a bug causing repeated warnings when using a font at 0 size (#130) * Silence a bug in clang-ASAN that incorrectly reported sanitiser issues # ragg 1.2.7 * Fix a stack imbalance bug # ragg 1.2.6 * Fix symbol rendering bug on windows (#132) * Add support for `dev.capabilities()` (#105) * Prepare for Arm Windows # ragg 1.2.5 * Fix a bug when rendering glyphs from a colour font that also provide greyscale glyphs (#105) * Move `sprintf()` to `snprintf()` in the AGG source code to comply with Arm64 deprecation * Better guard against bad input (#116) # ragg 1.2.4 * Fixed a regression that turned off line mitre support (#119) # ragg 1.2.3 * Second attempt at rendering jpegs with transparent background. Now, the buffer is filled with solid white before any drawing happens. * Fixed a bug that resulted in newlines being rendered as missing glyphs on some Linux versions (#111) # ragg 1.2.2 * MacOS: configure script now uses the local system dependencies provided by CRAN via pkg-config. Autobrew libs are used as fallback on non-cran servers only. # ragg 1.2.1 * Fix bug that caused R to crash when writing tiff files with transparent background (#97) # ragg 1.2.0 * Add support for new graphic engine features: - Arbitrary clipping paths - Alpha masks - Linear and radial gradients - Tiling patterns * Use white as background when passing in a fully transparent background colour to devices that doesn't support alpha (notably jpeg) (#91) * ragg now defers symbol font resolving to systemfonts which makes it possible to register alternative symbol fonts using `register_font()` (#90) * Filenames in UTF-8 are now treated correctly on Windows (#87) * Fix size selection of non-scalable fonts when the requested size is bigger than the available # ragg 1.1.3 * Use int32_t instead of int32 in old code * Prepare for UCRT * Better error message when failing to allocate memory for the buffer (#82) * Increase storage size limits for paths (#80) # ragg 1.1.2 * Fix bug in `agg_capture()` that resulted in premultiplied colour values being returned # ragg 1.1.1 * Fix a bug in glyph dimension lookup that could cause system crashes * Fix bug in font caching when multiple ragg devices are used simultaneously # ragg 1.1.0 * Major version release to signify the much improved text support that includes full support for right-to-left scripts and bidirectional text (mix of RtL and LtR scripts). It further adds full support for OpenType features and non-scalable fonts. * Re-exporting `register_font()`, `register_variant()`, and `font_feature()` from systemfonts * Re-exporting `get_font_features()` from textshaping * Use new textshaping API and handle font fallback correctly * Add support for rendering colour fonts (#1) # ragg 0.4.1 * Skip text tests on CRAN as no text is plottet on the CRAN solaris machine * Fixed a bug resulting in system crash on certain systems, as well as clang-ASAN error. (#59) # ragg 0.4.0 * ragg now requires the Harfbuzz and Fribidi libraries to be available when installing from source due to their dependency in the textshaping package. * Move text shaping to the new textshaping package. * Fix `agg_capture()` on big endian systems (#49, @QuLogic) * Fix use of symbol font on Windows by moving to Segoe UI Symbol which has a Unicode charmap (#51) * Better compatibility with knitr and `ggplot2::ggsave()` # ragg 0.3.1 * Roll back support for new clipping options in the graphic engine as it was buggy. # ragg 0.3.0 * Fix a bug when plotting partially transparent raster (#44) * Add a `scaling` argument to all devices allowing you to change relative scaling of output. * Horizontal and vertical text are now snapped to the pixel grid in order to improve rendering quality. * Internal changes to prepare for coming updates to the graphic engine # ragg 0.2.0 * Fix compilation on R <= 3.3 by including Rdynload.h explicitly * Fix a performance regression when plotting text (#33) * Fix erroneous width calculations of strings starting with a space on windows (#32) * Fix a bug in `agg_capture()` where the output became mangled if device height != width * Fix a bug in raster support where raster data did not get premultiplied before rendering (#38, @yixuan) * Fix an integer overflow issue in the AGG source code # ragg 0.1.5 * Fix compilation on macOS # ragg 0.1.4 * Fix a bug in AGG's font manager that ignored the font index when it stored and retrieved cached faces # ragg 0.1.3 * Fix bug preventing ragg from displaying 50% transparent black * Another attempt at fixing compilation on mac build machines # ragg 0.1.2 * Fix compilation on certain Linux systems by preferring dynamic libraries over static ones (#25, @jimhester). # ragg 0.1.1 * Avoid a bug when the call to start a device included too many characters (#16) * Fix integer overflow runtime errors in agg source code (`agg_scanline_storage_aa.h`), by changing storage to `long` * Remove benchmarking vignettes as it was causing too much trouble on stripped down systems... They are still available on * Better build setup to properly build on all macOS systems # ragg 0.1.0 * Basic setup of package. png, tiff, ppm, and buffer capture support * Added a `NEWS.md` file to track changes to the package.