var crypto = require('crypto'); // This alphabet uses `A-Za-z0-9_-` symbols. // The order of characters is optimized for better gzip and brotli compression. // Same as in non-secure/index.js const urlAlphabet = 'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'; // `crypto.randomFill()` is a little faster than `crypto.randomBytes()`, // because it is possible to use in combination with `Buffer.allocUnsafe()`. let random = bytes => new Promise((resolve, reject) => { // `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory. // Memory flushing is unnecessary since the buffer allocation itself resets // the memory with the new bytes. crypto.randomFill(Buffer.allocUnsafe(bytes), (err, buf) => { if (err) { /* c8 ignore next */ reject(err); } else { resolve(buf); } }); }); let customAlphabet = (alphabet, defaultSize = 21) => { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1; // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length); let tick = (id, size = defaultSize) => random(step).then(bytes => { // A compact alternative for `for (var i = 0; i < step; i++)`. let i = step; while (i--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[i] & mask] || ''; if (id.length === size) return id } /* c8 ignore next */ return tick(id, size) }); return size => tick('', size) }; let nanoid = (size = 21) => random(size).then(bytes => { let id = ''; // A compact alternative for `for (var i = 0; i < step; i++)`. while (size--) { // It is incorrect to use bytes exceeding the alphabet size. // The following mask reduces the random byte in the 0-255 value // range to the 0-63 value range. Therefore, adding hacks, such // as empty string fallback or magic numbers, is unneccessary because // the bitmask trims bytes down to the alphabet size. id += urlAlphabet[bytes[size] & 63]; } return id }); exports.customAlphabet = customAlphabet; exports.nanoid = nanoid; exports.random = random;