/* * SimilarityTransform.h * * Copyright (c) 2014-2022 SEACAVE * * Author(s): * * cDc * * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * * Additional Terms: * * You are required to preserve legal notices and author attributions in * that material or in the Appropriate Legal Notices displayed by works * containing it. */ #ifndef _SEACAVE_SIMILARITY_TRANSFORM_H_ #define _SEACAVE_SIMILARITY_TRANSFORM_H_ // I N C L U D E S ///////////////////////////////////////////////// // D E F I N E S /////////////////////////////////////////////////// // S T R U C T S /////////////////////////////////////////////////// namespace SEACAVE { // find the similarity transform that best aligns the given two sets of corresponding 3D points bool SimilarityTransform(const CLISTDEF0(Point3)& points, const CLISTDEF0(Point3)& pointsRef, Matrix4x4& transform); // decompose similarity transform into rotation, translation and scale void DecomposeSimilarityTransform(const Matrix4x4& transform, Matrix3x3& R, Point3& t, REAL& s); /*----------------------------------------------------------------*/ } // namespace SEACAVE #endif // _SEACAVE_SIMILARITY_TRANSFORM_H_