// Copyright 2019 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_IO_SCENE_IO_H_ #define DRACO_IO_SCENE_IO_H_ #include "draco/draco_features.h" #ifdef DRACO_TRANSCODER_SUPPORTED #include #include #include "draco/core/options.h" #include "draco/core/status_or.h" #include "draco/scene/scene.h" namespace draco { // Reads a scene from a file. Currently only GLTF 2.0 scene files are supported. // The second form returns the files associated with the scene via the // |scene_files| argument. StatusOr> ReadSceneFromFile( const std::string &file_name); StatusOr> ReadSceneFromFile( const std::string &file_name, std::vector *scene_files); // Writes a scene into a file. Status WriteSceneToFile(const std::string &file_name, const Scene &scene); // Writes a scene into a file, configurable with |options|. // // Supported options: // // force_usd_vertex_interpolation= - forces implicit vertex // interpolation while exporting to USD // (default = false) // Status WriteSceneToFile(const std::string &file_name, const Scene &scene, const Options &options); } // namespace draco #endif // DRACO_TRANSCODER_SUPPORTED #endif // DRACO_IO_SCENE_IO_H_