// Copyright 2018 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_MATERIAL_MATERIAL_LIBRARY_H_ #define DRACO_MATERIAL_MATERIAL_LIBRARY_H_ #include "draco/draco_features.h" #ifdef DRACO_TRANSCODER_SUPPORTED #include #include #include #include "draco/material/material.h" #include "draco/texture/texture_library.h" namespace draco { // MaterialLibrary holds an array of materials that are applied to a single // model. class MaterialLibrary { public: MaterialLibrary() = default; // Copies the |src| into this instance. void Copy(const MaterialLibrary &src); // Appends materials from the |src| library to this library. All materials // and textures are copied over. void Append(const MaterialLibrary &src); // Deletes all materials from the material library. void Clear(); // The number of materials stored in the library. All materials are stored // with indices <0, num_materials() - 1>. size_t NumMaterials() const { return materials_.size(); } // Returns a material with a given index or nullptr if the index is not valid. const Material *GetMaterial(int index) const { if (index < 0 || index >= materials_.size()) { return nullptr; } return materials_[index].get(); } // Returns a mutable pointer to a given material. If the material with the // specified |index| does not exist, it is automatically created. Material *MutableMaterial(int index); // Removes a material with a given index and returns it. Caller can ignore the // returned value, in which case the material will be automatically deleted. // Index of all subsequent materials will be decremented by one. std::unique_ptr RemoveMaterial(int index); const TextureLibrary &GetTextureLibrary() const { return texture_library_; } TextureLibrary &MutableTextureLibrary() { return texture_library_; } // Removes all textures that are not referenced by a TextureMap from the // texture library. void RemoveUnusedTextures(); // Returns a map between each TextureMap object and associated texture index // in the texture |library|. std::map ComputeTextureMapToTextureIndexMapping( const TextureLibrary &library) const; // Creates a named materials variant and returns its index. int AddMaterialsVariant(const std::string &name) { materials_variants_names_.push_back(name); return materials_variants_names_.size() - 1; } // Returns the number of materials variants. int NumMaterialsVariants() const { return materials_variants_names_.size(); } // Returns the name of a materials variant. const std::string &GetMaterialsVariantName(int index) const { return materials_variants_names_[index]; } private: std::vector> materials_; std::vector materials_variants_names_; // Container for storing all textures used by materials of this library. TextureLibrary texture_library_; }; } // namespace draco #endif // DRACO_MATERIAL_MATERIAL_LIBRARY_H_ #endif // DRACO_TRANSCODER_SUPPORTED