// Copyright 2021 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_TEXTURE_TEXTURE_H_ #define DRACO_TEXTURE_TEXTURE_H_ #include "draco/draco_features.h" #ifdef DRACO_TRANSCODER_SUPPORTED #include #include #include "draco/io/image_compression_options.h" #include "draco/texture/source_image.h" namespace draco { // Texture class storing the source image data. class Texture { public: void Copy(Texture &other) { source_image_.Copy(other.source_image_); } void set_source_image(const SourceImage &image) { source_image_.Copy(image); } const SourceImage &source_image() const { return source_image_; } SourceImage &source_image() { return source_image_; } private: // If set this is the image that this texture is based from. SourceImage source_image_; }; } // namespace draco #endif // DRACO_TRANSCODER_SUPPORTED #endif // DRACO_TEXTURE_TEXTURE_H_