/****************************************************************************** * Copyright (c) 2016, Connor Manning (connor@hobu.co) * * Entwine -- Point cloud indexing * * Entwine is available under the terms of the LGPL2 license. See COPYING * for specific license text and more information. * ******************************************************************************/ #pragma once #include namespace entwine { namespace heuristics { // After this many points (per thread), we'll clip - which involves reference- // decrementing the chunks that haven't been used in the past two sleepCount // windows, which will trigger their serialization. const uint64_t sleepCount(65536 * 32); // How many unreferenced chunks to keep alive in our chunk cache. const uint64_t cacheSize(64); // When building, we are given a total thread count. Because serialization is // more expensive than actually doing tree work, we'll allocate more threads to // the "clip" task than to the "work" task. This parameter tunes the ratio of // work threads to clip threads. const float defaultWorkToClipRatio(0.33f); // Max number of nodes to store in a single hierarchy file. const uint64_t maxHierarchyNodesPerFile(32768); } // namespace heuristics } // namespace entwine