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Failed to create wined3d buffer, hr %#x. iface->lpVtbl == &Direct3DVertexBuffer8_Vtbliface->lpVtbl == &d3d8_indexbuffer_vtbld3d8_indexbuffer_QueryInterfaced3d8_indexbuffer_AddRefd3d8_indexbuffer_Released3d8_indexbuffer_GetDeviced3d8_indexbuffer_SetPrivateDatad3d8_indexbuffer_GetPrivateDatad3d8_indexbuffer_FreePrivateDatad3d8_indexbuffer_SetPriorityd3d8_indexbuffer_GetPriorityd3d8_indexbuffer_PreLoadd3d8_indexbuffer_GetTyped3d8_indexbuffer_Lockd3d8_indexbuffer_Unlockd3d8_indexbuffer_GetDescindexbuffer_initd3d8_vertexbuffer_QueryInterfaced3d8_vertexbuffer_AddRefd3d8_vertexbuffer_Released3d8_vertexbuffer_GetDeviced3d8_vertexbuffer_SetPrivateDatad3d8_vertexbuffer_GetPrivateDatad3d8_vertexbuffer_FreePrivateDatad3d8_vertexbuffer_SetPriorityd3d8_vertexbuffer_GetPriorityd3d8_vertexbuffer_PreLoadd3d8_vertexbuffer_GetTyped3d8_vertexbuffer_Lockd3d8_vertexbuffer_Unlockd3d8_vertexbuffer_GetDescvertexbuffer_initwzz{ P ||}p}}~yw000P0`(void): stub sdk_version %#x. Failed to initialize d3d8. Created d3d8 object %p. Invalid code pointer. Unsupported shader version. Shader version not supported by caps. vs_code %p, declaration %p, caps %p, return_error %#x, errors %p. ps_code %p, caps %p, return_error %#x, errors %p. ValidatePixelShaderValidateVertexShaderDirect3DCreate8D3D8GetSWInfoKB1Y~.h>*4L~ =Puf(O.~X!QJxۙgh=D=un&N//!݋vkL68vIsBy#@D ˕{6 AE}0׳?sA״Gw@MϘ;F9F:F8F*'UB5KQ@'1nD5KQFFFF/F-F.F`= ߏTe++@3"}Te++ }Te++FFFFFFFF Z'B>ސy(_[Fǝv\W4FU 8r+C+n4FHFGFEF&F+F y.YIFDF0:s*Dw=*F)F%F3F2F1F0FMm8gh $F>F=Fv nri;Yi+-zj;Yi+-z4j;Yi+-zX$5I?#3:O4<OV% 1OY ȿ`k;Yi+-zFFF%FFFF4yOԮ xOz0Gd<O8mMm8gh XשFh ʙ^Ai FF F F F F F0:s *Dw=@FFk!Pi)?F F FF&FFFFF"FF!FFF FFFFFFFiface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p. Failed to initialize texture, hr %#x. iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p. Failed to initialize volume texture, hr %#x. iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p. Failed to initialize cube texture, hr %#x. iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p. Failed to initialize vertex buffer, hr %#x. iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p. Failed to initialize index buffer, hr %#x. Searching for declaration for fvf %08x... not found. Creating and inserting at position %d. Failed to initialize vertex declaration, hr %#x. Returning %p. %u decls in array. iface %p, render_target %p, depth_stencil %p. Render target surface does not match device. Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL Multisample settings do not match, returning D3DERR_INVALIDCALL iface %p, hotspot_x %u, hotspot_y %u, bitmap %p. No cursor bitmap, returning D3DERR_INVALIDCALL. iface %p, x %u, y %u, flags %#x. Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call. Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call. Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call. iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p. iface %p, flags %#x, ramp %p. device %p, format %#x, multisample_type %#x, bind_flags %#x, access %#x, width %u, height %u, surface %p. Failed to create texture, hr %#x. iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p. Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL. Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL. Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL. iface %p, src_texture %p, dst_texture %p. Invalid destination surface passed. iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u. iface %p, state %#x, matrix %p. Invalid viewport, returning D3DERR_INVALIDCALL. Failed to get wined3d render target. iface %p, index %u, light %p. iface %p, index %u, enable %#x. iface %p, index %u, enable %p. iface %p, index %u, plane %p. iface %p, state %#x, value %p. iface %p, stage %u, texture %p. iface %p, stage %u, state %#x, value %p. iface %p, stage %u, state %#x, value %#x. Growing vertex buffer to %u bytes Failed to create vertex buffer, hr %#x. iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x. iface %p, start_register %u, data %p, count %u. Trying to access %u constants, but d3d8 only supports %u iface %p, stream_idx %u, buffer %p, stride %u. iface %p, stream_idx %u, buffer %p, stride %p. Failed to get wined3d stream source, hr %#x. iface %p, buffer %p, base_vertex_idx %u. iface %p, buffer %p, base_vertex_index %p. device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p. device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p. iface %p, state %#x, value %#x. Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL. Unhandled presentation interval %#x. iface %p, info_id %#x, info %p, info_size %u. iface %p, palette_idx %u, entries %p unimplemented iface %p, palette_idx %u, entries %p unimplemented. iface %p, palette_idx %u unimplemented. iface %p, palette_idx %p unimplemented. Unhandled primitive type %#x. iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u. primitive_count or stride is 0, returning D3D_OK. iface %p, primitive_type %#x, start_vertex %u, primitive_count %u. iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u. Handle %u(%p) is not of type %#x. Stateblock %p has references left, this shouldn't happen. iface %p, shader %#x, data %p, data_size %p. Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL. Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL. iface %p, handle %#x, segment_count %p, patch_info %p unimplemented. iface %p, handle %#x unimplemented. device_parent %p, activate %#x. iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p. Handle %u(%p) is in the free list, but has type %#x. Failed to grow the handle table. iface %p, type %#x, handle %p. Unexpected stateblock type, returning D3DERR_INVALIDCALL Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL. Failed to create the state block, hr %#x Trying to end a stateblock, but no stateblock is being recorded. iface %p, byte_code %p, shader %p. Failed to allocate pixel shader handle. Failed to initialize pixel shader, hr %#x. Created pixel shader %p (handle %#x). iface %p, declaration %p, byte_code %p, shader %p, usage %#x. Failed to allocate vertex shader handle. Failed to initialize vertex shader, hr %#x. Created vertex shader %p (handle %#x). Unhandled wined3d format %#x. iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, index_data %p, index_format %#x, vertex_data %p, vertex_stride %u. primitive_count or vertex_stride is 0, returning D3D_OK. Growing index buffer to %u bytes Failed to create index buffer, hr %#x. iface %p, width %u, height %u, format %#x, surface %p. iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p. iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p. Invalid swap effect %u passed. Invalid presentation interval %#x. iface %p, present_parameters %p. App not active, returning D3DERR_DEVICELOST. iface %p, present_parameters %p, swapchain %p. Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL. Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL. Failed to allocate handle table memory. Failed to create wined3d device, hr %#x. Failed to create primary stateblock, hr %#x. Failed to acquire focus window, hr %#x. Failed to create implicit swapchain, hr %#x. Failed to allocate FVF vertex declaration map memory. Releasing wined3d device %p. Created texture %p. Created volume texture %p. Created cube texture %p. Created vertex buffer %p. Created index buffer %p. %d found %p iface %p, byte_count %u. Byte count ignored. iface %p, parameters %p. iface %p, show %#x. iface %p, raster_status %p. iface %p, ramp %p. iface %p, dst_surface %p. iface %p, depth_stencil %p. count %u with NULL rects. iface %p, viewport %p. iface %p, render_target %p. iface %p, material %p. iface %p, clip_status %p. Invalid Type %#x passed. Invalid type %#x passed. iface %p, pass_count %p. Failed to get stream source. Failed to update buffer. Failed to set stream source. iface %p, shader %p. Returning %#x. Created surface %p. Created volume %p. Unhandled resource type %#x. device state: %#x. iface %p, d3d8 %p. Failed to get index buffer. Invalid handle %u passed. iface %p, shader %#x. Invalid handle (%#x) passed. iface %p, token %#x. Setting shader %p. Setting FVF, %#x Setting shader device_parent %p, device %p device_parent %p. (%d,%d)-(%d,%d)Failed to allocate a handle. Returning %#x (%p). iface %p, token %p. Failed to create a handle iface %p, riid %s, out %p. iface %p, mode %p. Unhandled swap effect %#x. Unhandled D3DFORMAT %#x. Invalid backbuffer count %u. Unhandled flags %#x. iface %p, caps %p. ||||hxXX@WuCg`((D|(((MR9/%((((((((((((((((((((((((((((((((((((((((((((@(((((((((((((((((((((((((((((((((((KnY6=/(! yoe[GQd3dswapeffect_from_wined3dswapeffectwined3dswapinterval_from_d3dwined3dswapeffect_from_d3dswapeffectwined3d_swapchain_desc_from_present_parametersd3d8_device_QueryInterfaced3d8_device_AddRefd3d8_device_Released3d8_device_TestCooperativeLeveld3d8_device_GetAvailableTextureMemd3d8_device_ResourceManagerDiscardBytesd3d8_device_GetDirect3Dd3d8_device_GetDeviceCapsd3d8_device_GetDisplayModed3d8_device_GetCreationParametersd3d8_device_SetCursorPropertiesd3d8_device_SetCursorPositiond3d8_device_ShowCursord3d8_device_CreateAdditionalSwapChainreset_enum_callbackd3d8_device_Resetd3d8_device_Presentd3d8_device_GetBackBufferd3d8_device_GetRasterStatusd3d8_device_SetGammaRampd3d8_device_GetGammaRampd3d8_device_CreateTextured3d8_device_CreateVolumeTextured3d8_device_CreateCubeTextured3d8_device_CreateVertexBufferd3d8_device_CreateIndexBufferd3d8_device_CreateRenderTargetd3d8_device_CreateDepthStencilSurfaced3d8_device_create_surfaced3d8_device_CreateImageSurfaced3d8_device_CopyRectsd3d8_device_UpdateTextured3d8_device_GetFrontBufferd3d8_device_SetRenderTargetd3d8_device_GetRenderTargetd3d8_device_GetDepthStencilSurfaced3d8_device_BeginScened3d8_device_EndScened3d8_device_Cleard3d8_device_SetTransformd3d8_device_GetTransformd3d8_device_MultiplyTransformd3d8_device_SetViewportd3d8_device_GetViewportd3d8_device_SetMateriald3d8_device_GetMateriald3d8_device_SetLightd3d8_device_GetLightd3d8_device_LightEnabled3d8_device_GetLightEnabled3d8_device_SetClipPlaned3d8_device_GetClipPlaned3d8_device_SetRenderStated3d8_device_GetRenderStated3d8_device_BeginStateBlockd3d8_device_EndStateBlockd3d8_device_ApplyStateBlockd3d8_device_CaptureStateBlockd3d8_device_DeleteStateBlockd3d8_device_CreateStateBlockd3d8_device_SetClipStatusd3d8_device_GetClipStatusd3d8_device_GetTextured3d8_device_SetTextured3d8_device_GetTextureStageStated3d8_device_SetTextureStageStated3d8_device_ValidateDeviced3d8_device_GetInfod3d8_device_SetPaletteEntriesd3d8_device_GetPaletteEntriesd3d8_device_SetCurrentTexturePaletted3d8_device_GetCurrentTexturePaletted3d8_device_DrawPrimitived3d8_device_upload_sysmem_index_bufferd3d8_device_upload_sysmem_vertex_buffersd3d8_device_DrawIndexedPrimitived3d8_device_DrawPrimitiveUPd3d8_device_prepare_index_bufferd3d8_device_prepare_vertex_buffervertex_count_from_primitive_countd3d8_device_DrawIndexedPrimitiveUPd3d8_device_ProcessVerticesd3d8_device_CreateVertexShaderd3d8_device_get_fvf_declarationd3d8_device_SetVertexShaderd3d8_device_GetVertexShaderd3d8_device_DeleteVertexShaderd3d8_device_SetVertexShaderConstantd3d8_device_GetVertexShaderConstantd3d8_device_GetVertexShaderDeclarationd3d8_device_GetVertexShaderFunctiond3d8_device_SetStreamSourced3d8_device_GetStreamSourced3d8_device_SetIndicesd3d8_device_GetIndicesd3d8_allocate_handled3d8_device_CreatePixelShaderd3d8_device_SetPixelShaderd3d8_device_GetPixelShaderd3d8_free_handled3d8_device_DeletePixelShaderd3d8_device_SetPixelShaderConstantd3d8_device_GetPixelShaderConstantd3d8_get_objectd3d8_device_GetPixelShaderFunctiond3d8_device_DrawRectPatchd3d8_device_DrawTriPatchd3d8_device_DeletePatchdevice_parent_wined3d_device_createddevice_parent_mode_changeddevice_parent_activatedevice_parent_texture_sub_resource_createddevice_parent_create_swapchain_texturep`Pdevice_initwined3dmapflags_from_d3dmapflagswined3dformat_from_d3dformatd3dformat_from_wined3dformat@P P@p@pPpP 0 `PP`й@0@p @p00pPp@PP0   p ppp   ЛCiface %p, adapter %u, flags %#x, identifier %p. iface %p, adapter %u, mode_idx %u, mode %p. iface %p, adapter %u, mode %p. iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x. iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x. iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x. iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x. iface %p, adapter %u, device_type %#x, caps %p. Failed to get output desc, hr %#x. iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p. Failed to initialize device, hr %#x. iface %p, init_function %p. iface %p, adapter %u. Invalid adapter format. Created device %p. %$%$%$p%p%d3d8_QueryInterfaced3d8_AddRefd3d8_Released3d8_RegisterSoftwareDeviced3d8_GetAdapterCountd3d8_GetAdapterIdentifierd3d8_GetAdapterModeCountd3d8_EnumAdapterModesd3d8_GetAdapterDisplayModed3d8_CheckDeviceTyped3d8_CheckDeviceFormatd3d8_CheckDeviceMultiSampleTyped3d8_CheckDepthStencilMatchd3d8_GetDeviceCapsd3d8_GetAdapterMonitord3d8_CreateDevice*(0 @!!"@#$%&`' (P)Usage %#x not implemented. Attempt to use a non-FLOAT3 normal with the fixed-function function device %p, declaration %p, shader_handle %#x, decl_ptr %p. Created vertex declaration %p. Failed to create vertex declaration, hr %#x. Failed to create wined3d vertex shader, hr %#x. Failed to create wined3d pixel shader, hr %#x. d3d8_pixel_shader_initd3d8_pixel_shader_destroyd3d8_vertexshader_create_vertexdeclarationd3d8_vertex_shader_initd3d8_vertex_shader_destroy -,Forwarding to %p. Returning %p. surface.cSurface does not have any references. iface %p, locked_rect %p, rect %s, flags %#x. Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL iface %p, riid %s, container %p. Failed to create rendertarget view, hr %#x. iface->lpVtbl == &d3d8_surface_vtbld3d8_surface_acquire_rendertarget_viewd3d8_surface_QueryInterfaced3d8_surface_AddRefd3d8_surface_Released3d8_surface_GetDeviced3d8_surface_SetPrivateDatad3d8_surface_GetPrivateDatad3d8_surface_FreePrivateDatad3d8_surface_GetContainerd3d8_surface_GetDescd3d8_surface_LockRectd3d8_surface_UnlockRectp22?34:`=`<;p>p67:The output pointer is NULL, returning D3DERR_INVALIDCALL. Failed to create wined3d swapchain, hr %#x. Failed to initialize swapchain, hr %#x. Ignoring dirty_region %p. Created swapchain %p. d3d8_swapchain_QueryInterfaced3d8_swapchain_AddRefd3d8_swapchain_Released3d8_swapchain_Presentd3d8_swapchain_GetBackBufferswapchain_initd3d8_swapchain_createCGD@EFEiface %p, level %u, surface %p. iface %p, level %u, locked_rect %p, rect %p, flags %#x. iface %p, face %#x, level %u, surface %p. iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x. iface %p, face %#x, level %u. iface %p, face %#x, dirty_rect %s. iface %p, level %u, volume %p. iface %p, level %u, locked_box %p, box %p, flags %#x. %p is not a valid IDirect3DBaseTexture8 interface. Texture can't be created with the D3DUSAGE_WRITEONLY flag, returning D3DERR_INVALIDCALL. Failed to create wined3d texture, hr %#x. Failed to create wined3d cube texture, hr %#x. Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL. Failed to create wined3d volume texture, hr %#x. iface %p, lod %u. iface %p, level %u, desc %p. iface %p, level %u. Releasing child %p. iface %p, dirty_box %p. iface %p, dirty_rect %s. volumetexture_initcubetexture_inittexture_initd3d8_texture_2d_QueryInterfaced3d8_texture_2d_AddRefd3d8_texture_2d_Released3d8_texture_2d_GetDeviced3d8_texture_2d_SetPrivateDatad3d8_texture_2d_GetPrivateDatad3d8_texture_2d_FreePrivateDatad3d8_texture_2d_SetPriorityd3d8_texture_2d_GetPriorityd3d8_texture_2d_PreLoadd3d8_texture_2d_GetTyped3d8_texture_2d_SetLODd3d8_texture_2d_GetLODd3d8_texture_2d_GetLevelCountd3d8_texture_2d_GetLevelDescd3d8_texture_2d_GetSurfaceLeveld3d8_texture_2d_LockRectd3d8_texture_2d_UnlockRectd3d8_texture_2d_AddDirtyRectd3d8_texture_cube_QueryInterfaced3d8_texture_cube_AddRefd3d8_texture_cube_Released3d8_texture_cube_GetDeviced3d8_texture_cube_SetPrivateDatad3d8_texture_cube_GetPrivateDatad3d8_texture_cube_FreePrivateDatad3d8_texture_cube_SetPriorityd3d8_texture_cube_GetPriorityd3d8_texture_cube_PreLoadd3d8_texture_cube_GetTyped3d8_texture_cube_SetLODd3d8_texture_cube_GetLODd3d8_texture_cube_GetLevelCountd3d8_texture_cube_GetLevelDescd3d8_texture_cube_GetCubeMapSurfaced3d8_texture_cube_LockRectd3d8_texture_cube_UnlockRectd3d8_texture_cube_AddDirtyRectd3d8_texture_3d_QueryInterfaced3d8_texture_3d_AddRefd3d8_texture_3d_Released3d8_texture_3d_GetDeviced3d8_texture_3d_SetPrivateDatad3d8_texture_3d_GetPrivateDatad3d8_texture_3d_FreePrivateDatad3d8_texture_3d_SetPriorityd3d8_texture_3d_GetPriorityd3d8_texture_3d_PreLoadd3d8_texture_3d_GetTyped3d8_texture_3d_SetLODd3d8_texture_3d_GetLODd3d8_texture_3d_GetLevelCountd3d8_texture_3d_GetLevelDescd3d8_texture_3d_GetVolumeLeveld3d8_texture_3d_LockBoxd3d8_texture_3d_UnlockBoxd3d8_texture_3d_AddDirtyBoxunsafe_impl_from_IDirect3DBaseTexture8@Kq^^@_mkh_P``0aab`bbdd0ees@T U VnjhV0WWXpXX@YY[[p\]oLLMli g`NN@OOPPP@QRSS0funrecognized 0x%08x NOP() 0x%08x STREAM_TESS() 0x%08x STREAM(%u) 0x%08x SKIP(%u) 0x%08x REG(%s, %s) 0x%08x TESSUV(%s) as %s 0x%08x EXT(%u, %u) 0x%08x END() 0x%08x UNKNOWN c[%u] = (%8f, %8f, %8f, %8f) declaration %p. Adding element %d: More than 127 elements? D3DVSDE_POSITIOND3DVSDE_BLENDWEIGHTD3DVSDE_BLENDINDICESD3DVSDE_NORMALD3DVSDE_PSIZED3DVSDE_DIFFUSED3DVSDE_SPECULARD3DVSDE_TEXCOORD0D3DVSDE_TEXCOORD1D3DVSDE_TEXCOORD2D3DVSDE_TEXCOORD3D3DVSDE_TEXCOORD4D3DVSDE_TEXCOORD5D3DVSDE_TEXCOORD6D3DVSDE_TEXCOORD7D3DVSDE_POSITION2D3DVSDE_NORMAL2D3DVSDT_FLOAT1D3DVSDT_FLOAT2D3DVSDT_FLOAT3D3DVSDT_FLOAT4D3DVSDT_D3DCOLORD3DVSDT_UBYTE4D3DVSDT_SHORT2D3DVSDT_SHORT4Unrecognized D3DVSDT_TYPE %#x Unrecognized D3DVSDE_REGISTER %#x 0x%08x TESSNORMAL(%s, %s) as %s Failed setting shader constants d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p Failed to allocate vertex declaration elements memory. Failed to create wined3d vertex declaration, hr %#x. }}}8~ ~~p},=Oas +<KZd3d8_vertex_declaration_init_fvfconvert_to_wined3d_declarationd3d8_vertex_declaration_initd3d8_vertex_declaration_destroyload_local_constantsdebug_d3dvsde_registerdebug_d3dvsdt_typeparse_token| G,"u<D*:C)A'@& iface %p, locked_box %p, box %p, flags %#x. d3d8_volume_QueryInterfaced3d8_volume_AddRefd3d8_volume_Released3d8_volume_GetDeviced3d8_volume_SetPrivateDatad3d8_volume_GetPrivateDatad3d8_volume_FreePrivateDatad3d8_volume_GetContainerd3d8_volume_GetDescd3d8_volume_LockBoxd3d8_volume_UnlockBox ``00P@0P;djtjkkk,kHld$l,l4ltP>>d>,?4t???<@|@@@PATAdAd4BTxB4BCHCtCC$C@DDDEtEE,FpFFFtGTUT>DU>pUt?U@V@`V$BVCV$E,WtETWEWDFW$GXGhXHXIXtI0YIhYDJYJYKZtKPZLZDMZM([tNh[TO[TP \P\\dQ\Q\DR ]RD]S]tS]S]4U<^U^V^DW_DX\_X_tY_ZD`Z`Z`d[`[,a4\la\a\a4^$b^lbd_b_bd`4cTa|c4bccccD GuEutu|uxT AAAC F @`> lD LuDuxu|[ AAC L d AAC X>8aD GuFupu|uxut AAAAC L w AAAAC J @?LD GuFupu|uxut AAAAC I D?CAB Dv 0h??D GuCu|Cuxf AAC (?1D MuCu|U BC (?$AB Hl AA A (?xuAB Dj O t , @AB FP AAA D $P@OAB Dc F (x@AB Ec AA C @XAB Y 0@XAD GuCu|Cuxh AAC $@tKAB AA A ( AAB Hl AA A LLA;D GuEutu|uxi AAAC I  AAAC I XAsD GuFupu|uxuti AAAAC G  CAAAC G <AD GuEutu|ux AAAC J D8BxD GuFupu|uxut+ AAAAC M LBD GuEutu|uxl AAAC F @ AAAC J <BD GuEutu|uxB AAAC H <CD GuEutu|uxb AAAC H @PCD GuFupu|uxutg AAAAC I @CXD GuFupu|uxutn AAAAC J XC$DD GuFupu|uxut AAAAC I  AAAAC E D4DD GuFupu|uxutC AAAAC E ,|DAB Fz AAA J $D@AB N G D 4D8AB B\ AA E E CA G  EAB Y  ,E7AB Do $PEKAB AA A (xE1D MuCu|U BC (EAB Hl AA A LE\D LuEutu|uxc AAAC J g AAAC K T FD LuFupu|uxutb AAAAC I I AAAAC DxFD GuFupu|uxut] AAAAC K DF"E GuFupu|uxut AAAAC C @GtD GuFupu|uxut AAAAC I <LG/AH Fv AAA H G AAA F $GKAB AA A 0GAD GuCu|Cuxh AAC (G4AB Hl AA A XHD GuDu|uxGuputg AAAAC L Q AAAAC H TpH D GuEu|uxutFupb AAAAC I t AAAAC LHD GuEutu|uxq AAAC I D AAAC <IpD GuEutu|uxw AAAC C 4XIoD GuCu|Cuxn AAC L 4I\x$Pt(Nt :^2Vt0Jd&Pj">JVd,Jb 2 P h & P |  8 Z |  < ^  6 \ z 0Rv@f6Tx*Nr&Fh&Hj&J~0Pj">\x$Pt(Nt :^2Vt0Jd&Pj">JVdwined3d_buffer_createwined3d_buffer_decrefwined3d_buffer_get_parentwined3d_buffer_get_resourcewined3d_buffer_incref wined3d_check_depth_stencil_match wined3d_check_device_format wined3d_check_device_multisample_typewined3d_check_device_typewined3d_createwined3d_decrefwined3d_device_acquire_focus_windowwined3d_device_begin_scenewined3d_device_clearwined3d_device_copy_sub_resource_regionwined3d_device_createwined3d_device_decrefwined3d_device_draw_indexed_primitive wined3d_device_draw_primitive#wined3d_device_end_scene$wined3d_device_evict_managed_resources%wined3d_device_get_available_texture_mem&wined3d_device_get_base_vertex_index(wined3d_device_get_clip_plane)wined3d_device_get_clip_status,wined3d_device_get_creation_parameters0wined3d_device_get_depth_stencil_view1wined3d_device_get_device_caps2wined3d_device_get_display_mode7wined3d_device_get_gamma_ramp>wined3d_device_get_index_buffer?wined3d_device_get_light@wined3d_device_get_light_enableAwined3d_device_get_materialDwined3d_device_get_pixel_shaderHwined3d_device_get_ps_consts_fLwined3d_device_get_raster_statusOwined3d_device_get_rendertarget_viewPwined3d_device_get_sampler_stateQwined3d_device_get_scissor_rectsTwined3d_device_get_stream_sourceVwined3d_device_get_swapchainWwined3d_device_get_swapchain_countXwined3d_device_get_textureYwined3d_device_get_texture_stage_stateZwined3d_device_get_transform\wined3d_device_get_vertex_declaration]wined3d_device_get_vertex_shader^wined3d_device_get_viewports`wined3d_device_get_vs_consts_ffwined3d_device_multiply_transformgwined3d_device_process_verticeshwined3d_device_release_focus_windowiwined3d_device_resetkwined3d_device_set_base_vertex_indexmwined3d_device_set_clip_planenwined3d_device_set_clip_statustwined3d_device_set_cursor_positionuwined3d_device_set_cursor_propertiesvwined3d_device_set_depth_stencil_view{wined3d_device_set_gamma_rampwined3d_device_set_index_bufferwined3d_device_set_lightwined3d_device_set_light_enablewined3d_device_set_materialwined3d_device_set_multithreadedwined3d_device_set_pixel_shaderwined3d_device_set_primitive_typewined3d_device_set_ps_consts_fwined3d_device_set_render_statewined3d_device_set_rendertarget_viewwined3d_device_set_sampler_statewined3d_device_set_stream_sourcewined3d_device_set_texturewined3d_device_set_texture_stage_statewined3d_device_set_transformwined3d_device_set_vertex_declarationwined3d_device_set_vertex_shaderwined3d_device_set_viewportswined3d_device_set_vs_consts_fwined3d_device_show_cursorwined3d_device_update_texturewined3d_device_validate_devicewined3d_enum_adapter_modeswined3d_get_adapter_countwined3d_get_adapter_display_modewined3d_get_adapter_identifierwined3d_get_adapter_mode_countwined3d_get_device_capswined3d_get_output_descwined3d_mutex_lockwined3d_mutex_unlockwined3d_register_software_devicewined3d_rendertarget_view_create_from_sub_resourcewined3d_rendertarget_view_decrefwined3d_rendertarget_view_get_sub_resource_parentwined3d_rendertarget_view_increfwined3d_resource_get_descwined3d_resource_get_parentwined3d_resource_get_prioritywined3d_resource_mapwined3d_resource_preloadwined3d_resource_set_prioritywined3d_resource_unmapwined3d_shader_create_pswined3d_shader_create_vswined3d_shader_decrefwined3d_shader_get_byte_codewined3d_shader_get_parentwined3d_shader_set_local_constants_floatwined3d_stateblock_applywined3d_stateblock_capturewined3d_stateblock_createwined3d_stateblock_decrefwined3d_stateblock_get_statewined3d_stateblock_init_contained_stateswined3d_stateblock_multiply_transformwined3d_stateblock_resetwined3d_stateblock_set_base_vertex_indexwined3d_stateblock_set_clip_planewined3d_stateblock_set_index_bufferwined3d_stateblock_set_lightwined3d_stateblock_set_light_enablewined3d_stateblock_set_materialwined3d_stateblock_set_pixel_shaderwined3d_stateblock_set_ps_consts_fwined3d_stateblock_set_render_statewined3d_stateblock_set_sampler_statewined3d_stateblock_set_scissor_rect wined3d_stateblock_set_stream_source wined3d_stateblock_set_texture wined3d_stateblock_set_texture_stage_state wined3d_stateblock_set_transformwined3d_stateblock_set_vertex_declarationwined3d_stateblock_set_vertex_shaderwined3d_stateblock_set_viewportwined3d_stateblock_set_vs_consts_fwined3d_swapchain_createwined3d_swapchain_decrefwined3d_swapchain_get_back_bufferwined3d_swapchain_get_descwined3d_swapchain_get_front_buffer_datawined3d_swapchain_get_parentwined3d_swapchain_incref wined3d_swapchain_present)wined3d_texture_add_dirty_region*wined3d_texture_blt+wined3d_texture_create,wined3d_texture_decref-wined3d_texture_from_resource/wined3d_texture_get_level_count0wined3d_texture_get_lod2wined3d_texture_get_parent4wined3d_texture_get_resource5wined3d_texture_get_sub_resource_desc6wined3d_texture_get_sub_resource_parent7wined3d_texture_incref:wined3d_texture_set_lodDwined3d_vertex_declaration_createEwined3d_vertex_declaration_create_from_fvfFwined3d_vertex_declaration_decrefGwined3d_vertex_declaration_get_parentDisableThreadLibraryCallsHeapAllocHeapFreeHeapReAlloc__wine_dbg_get_channel_flags__wine_dbg_header__wine_dbg_output__wine_dbg_strdupisprintmemcmpmemcpymemmovestrlen_assert_vsnprintfwined3d.dllkernel32.dllntdll.dllmsvcrt.dll0H@@4VS_VERSION_INFO?StringFileInfo|040904B0LCompanyNameMicrosoft CorporationDFileDescriptionWine Direct3D4 FileVersion5.3.1.904"InternalName\LegalCopyrightCopyright (c) 1993-2020 the Wine project authors (see the file AUTHORS for a complete list): OriginalFilenamed3d8.dll*ProductNameWine8 ProductVersion5.3.1.904DVarFileInfo$Translation d3d8d3d8d3d8d3d8d3d8d3d8d3d8d3d8d3d8d3d8af6c6b2db7eb0e5fed4c9cca6a7f7dc2093202.debugs .shstrtab.note.gnu.build-id.gnu.hash.dynsym.dynstr.gnu.version.gnu.version_r.rel.dyn.init.plt.plt.got.text.fini.rodata.eh_frame_hdr.eh_frame.init_array.fini_array.dynamic.data.bss.gnu_debuglink TT$oxx<( 0&8oEoPT V]``.c0p0ph@p@pqPpPp#wܓܓ}e pp]~~~lx"xx x4