/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkBinaryMask3DMeshSource_hxx #define itkBinaryMask3DMeshSource_hxx #include "itkBinaryMask3DMeshSource.h" #include "itkContinuousIndex.h" #include "itkNumericTraits.h" #include "itkMath.h" namespace itk { template< typename TInputImage, typename TOutputMesh > BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::BinaryMask3DMeshSource() : m_RegionOfInterestProvidedByUser(false), m_LastRow(ITK_NULLPTR), m_LastFrame(ITK_NULLPTR), m_CurrentRow(ITK_NULLPTR), m_CurrentFrame(ITK_NULLPTR), m_CurrentRowIndex(0), m_CurrentFrameIndex(0), m_LastRowNum(0), m_LastFrameNum(0), m_CurrentRowNum(200), m_CurrentFrameNum(2000), m_NumberOfNodes(0), m_NumberOfCells(0), m_NodeLimit(2000), m_CellLimit(4000), m_ImageWidth(0), m_ImageHeight(0), m_ImageDepth(0), m_ColFlag(0), m_RowFlag(0), m_FrameFlag(0), m_LastRowIndex(0), m_LastVoxelIndex(0), m_LastFrameIndex(0), m_PointFound(0), m_ObjectValue(NumericTraits< InputPixelType >::OneValue()), m_OutputMesh(ITK_NULLPTR), m_InputImage(ITK_NULLPTR) { // Modify superclass default values, can be overridden by subclasses this->SetNumberOfRequiredInputs(1); SizeType size; size.Fill( 0 ); m_RegionOfInterest.SetSize(size); this->GetOutput()->GetPoints()->Reserve(m_NodeLimit); this->GetOutput()->GetCells()->Reserve(m_CellLimit); } template< typename TInputImage, typename TOutputMesh > BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::~BinaryMask3DMeshSource() { int i; if ( m_CurrentFrame ) { for ( i = 0; i < 2000; i++ ) { free(m_CurrentFrame[i]); } free (m_CurrentFrame); } if ( m_CurrentRow ) { for ( i = 0; i < 200; i++ ) { free(m_CurrentRow[i]); } free (m_CurrentRow); } if ( m_LastFrame ) { for ( i = 0; i < m_LastFrameNum; i++ ) { free(m_LastFrame[i]); } free (m_LastFrame); } if ( m_LastRow ) { for ( i = 0; i < m_LastRowNum; i++ ) { free(m_LastRow[i]); } free (m_LastRow); } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::SetInput(const InputImageType *image) { this->ProcessObject::SetNthInput( 0, const_cast< InputImageType * >( image ) ); } /** Generate the data */ template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::GenerateData() { if ( !m_RegionOfInterestProvidedByUser ) { m_RegionOfInterest = this->GetInput()->GetBufferedRegion(); } else { m_RegionOfInterest.Crop( this->GetInput()->GetBufferedRegion() ); } this->InitializeLUT(); this->CreateMesh(); } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::XFlip(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: break; case 2: x[i] = 4; break; case 3: break; case 4: x[i] = 2; break; case 5: break; case 6: x[i] = 8; break; case 7: break; case 8: x[i] = 6; break; case 9: x[i] = 10; break; case 10: x[i] = 9; break; case 11: x[i] = 12; break; case 12: x[i] = 11; break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::YFlip(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: x[i] = 3; break; case 2: break; case 3: x[i] = 1; break; case 4: break; case 5: x[i] = 7; break; case 6: break; case 7: x[i] = 5; break; case 8: break; case 9: x[i] = 12; break; case 10: x[i] = 11; break; case 11: x[i] = 10; break; case 12: x[i] = 9; break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::ZFlip(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: x[i] = 5; break; case 2: x[i] = 6; break; case 3: x[i] = 7; break; case 4: x[i] = 8; break; case 5: x[i] = 1; break; case 6: x[i] = 2; break; case 7: x[i] = 3; break; case 8: x[i] = 4; break; case 9: break; case 10: break; case 11: break; case 12: break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::XRotation(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: x[i] = 4; break; case 2: x[i] = 1; break; case 3: x[i] = 2; break; case 4: x[i] = 3; break; case 5: x[i] = 8; break; case 6: x[i] = 5; break; case 7: x[i] = 6; break; case 8: x[i] = 7; break; case 9: x[i] = 12; break; case 10: x[i] = 9; break; case 11: x[i] = 10; break; case 12: x[i] = 11; break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::YRotation(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: x[i] = 9; break; case 2: x[i] = 4; break; case 3: x[i] = 12; break; case 4: x[i] = 8; break; case 5: x[i] = 10; break; case 6: x[i] = 2; break; case 7: x[i] = 11; break; case 8: x[i] = 6; break; case 9: x[i] = 5; break; case 10: x[i] = 1; break; case 11: x[i] = 3; break; case 12: x[i] = 7; break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::ZRotation(unsigned char *x) { unsigned char nodeindex; int i = 0; while ( i < 3 ) { nodeindex = x[i]; switch ( (int)nodeindex ) { case 1: x[i] = 3; break; case 2: x[i] = 11; break; case 3: x[i] = 7; break; case 4: x[i] = 12; break; case 5: x[i] = 1; break; case 6: x[i] = 10; break; case 7: x[i] = 5; break; case 8: x[i] = 9; break; case 9: x[i] = 4; break; case 10: x[i] = 2; break; case 11: x[i] = 6; break; case 12: x[i] = 8; break; case 13: break; } i++; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::inverse(unsigned char *x) { unsigned char tmp; tmp = x[2]; x[2] = x[1]; x[1] = tmp; } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::InitializeLUT() { m_LUT[0][0] = 0; m_LUT[1][0] = 1; m_LUT[2][0] = 1; m_LUT[3][0] = 2; m_LUT[4][0] = 1; m_LUT[5][0] = 3; m_LUT[6][0] = 2; m_LUT[7][0] = 5; m_LUT[8][0] = 1; m_LUT[9][0] = 2; m_LUT[10][0] = 3; m_LUT[11][0] = 5; m_LUT[12][0] = 2; m_LUT[13][0] = 5; m_LUT[14][0] = 5; m_LUT[15][0] = 8; m_LUT[16][0] = 1; m_LUT[17][0] = 2; m_LUT[18][0] = 3; m_LUT[19][0] = 5; m_LUT[20][0] = 4; m_LUT[21][0] = 6; m_LUT[22][0] = 6; m_LUT[23][0] = 11; m_LUT[24][0] = 3; m_LUT[25][0] = 5; m_LUT[26][0] = 7; m_LUT[27][0] = 9; m_LUT[28][0] = 6; m_LUT[29][0] = 11; m_LUT[30][0] = 12; m_LUT[31][0] = 5; m_LUT[32][0] = 1; m_LUT[33][0] = 3; m_LUT[34][0] = 2; m_LUT[35][0] = 5; m_LUT[36][0] = 3; m_LUT[37][0] = 7; m_LUT[38][0] = 5; m_LUT[39][0] = 9; m_LUT[40][0] = 4; m_LUT[41][0] = 6; m_LUT[42][0] = 6; m_LUT[43][0] = 11; m_LUT[44][0] = 6; m_LUT[45][0] = 12; m_LUT[46][0] = 11; m_LUT[47][0] = 5; m_LUT[48][0] = 2; m_LUT[49][0] = 5; m_LUT[50][0] = 5; m_LUT[51][0] = 8; m_LUT[52][0] = 6; m_LUT[53][0] = 12; m_LUT[54][0] = 11; m_LUT[55][0] = 5; m_LUT[56][0] = 6; m_LUT[57][0] = 11; m_LUT[58][0] = 12; m_LUT[59][0] = 5; m_LUT[60][0] = 10; m_LUT[61][0] = 16; m_LUT[62][0] = 16; m_LUT[63][0] = 2; m_LUT[64][0] = 1; m_LUT[65][0] = 4; m_LUT[66][0] = 3; m_LUT[67][0] = 6; m_LUT[68][0] = 2; m_LUT[69][0] = 6; m_LUT[70][0] = 5; m_LUT[71][0] = 11; m_LUT[72][0] = 3; m_LUT[73][0] = 6; m_LUT[74][0] = 7; m_LUT[75][0] = 12; m_LUT[76][0] = 5; m_LUT[77][0] = 11; m_LUT[78][0] = 9; m_LUT[79][0] = 5; m_LUT[80][0] = 3; m_LUT[81][0] = 6; m_LUT[82][0] = 7; m_LUT[83][0] = 12; m_LUT[84][0] = 6; m_LUT[85][0] = 10; m_LUT[86][0] = 12; m_LUT[87][0] = 16; m_LUT[88][0] = 7; m_LUT[89][0] = 12; m_LUT[90][0] = 13; m_LUT[91][0] = 14; m_LUT[92][0] = 12; m_LUT[93][0] = 16; m_LUT[94][0] = 14; m_LUT[95][0] = 15; m_LUT[96][0] = 2; m_LUT[97][0] = 6; m_LUT[98][0] = 5; m_LUT[99][0] = 11; m_LUT[100][0] = 5; m_LUT[101][0] = 12; m_LUT[102][0] = 8; m_LUT[103][0] = 5; m_LUT[104][0] = 6; m_LUT[105][0] = 10; m_LUT[106][0] = 12; m_LUT[107][0] = 16; m_LUT[108][0] = 11; m_LUT[109][0] = 16; m_LUT[110][0] = 5; m_LUT[111][0] = 2; m_LUT[112][0] = 5; m_LUT[113][0] = 11; m_LUT[114][0] = 9; m_LUT[115][0] = 5; m_LUT[116][0] = 11; m_LUT[117][0] = 16; m_LUT[118][0] = 5; m_LUT[119][0] = 2; m_LUT[120][0] = 12; m_LUT[121][0] = 16; m_LUT[122][0] = 14; m_LUT[123][0] = 15; m_LUT[124][0] = 16; m_LUT[125][0] = 4; m_LUT[126][0] = 15; m_LUT[127][0] = 1; m_LUT[128][0] = 1; m_LUT[129][0] = 3; m_LUT[130][0] = 4; m_LUT[131][0] = 6; m_LUT[132][0] = 3; m_LUT[133][0] = 7; m_LUT[134][0] = 6; m_LUT[135][0] = 12; m_LUT[136][0] = 2; m_LUT[137][0] = 5; m_LUT[138][0] = 6; m_LUT[139][0] = 11; m_LUT[140][0] = 5; m_LUT[141][0] = 9; m_LUT[142][0] = 11; m_LUT[143][0] = 5; m_LUT[144][0] = 2; m_LUT[145][0] = 5; m_LUT[146][0] = 6; m_LUT[147][0] = 11; m_LUT[148][0] = 6; m_LUT[149][0] = 12; m_LUT[150][0] = 10; m_LUT[151][0] = 16; m_LUT[152][0] = 5; m_LUT[153][0] = 8; m_LUT[154][0] = 12; m_LUT[155][0] = 5; m_LUT[156][0] = 11; m_LUT[157][0] = 5; m_LUT[158][0] = 16; m_LUT[159][0] = 2; m_LUT[160][0] = 3; m_LUT[161][0] = 7; m_LUT[162][0] = 6; m_LUT[163][0] = 12; m_LUT[164][0] = 7; m_LUT[165][0] = 13; m_LUT[166][0] = 12; m_LUT[167][0] = 14; m_LUT[168][0] = 6; m_LUT[169][0] = 12; m_LUT[170][0] = 10; m_LUT[171][0] = 16; m_LUT[172][0] = 12; m_LUT[173][0] = 14; m_LUT[174][0] = 16; m_LUT[175][0] = 15; m_LUT[176][0] = 5; m_LUT[177][0] = 9; m_LUT[178][0] = 11; m_LUT[179][0] = 5; m_LUT[180][0] = 12; m_LUT[181][0] = 14; m_LUT[182][0] = 16; m_LUT[183][0] = 15; m_LUT[184][0] = 11; m_LUT[185][0] = 5; m_LUT[186][0] = 16; m_LUT[187][0] = 2; m_LUT[188][0] = 16; m_LUT[189][0] = 15; m_LUT[190][0] = 4; m_LUT[191][0] = 1; m_LUT[192][0] = 2; m_LUT[193][0] = 6; m_LUT[194][0] = 6; m_LUT[195][0] = 10; m_LUT[196][0] = 5; m_LUT[197][0] = 12; m_LUT[198][0] = 11; m_LUT[199][0] = 16; m_LUT[200][0] = 5; m_LUT[201][0] = 11; m_LUT[202][0] = 12; m_LUT[203][0] = 16; m_LUT[204][0] = 8; m_LUT[205][0] = 5; m_LUT[206][0] = 5; m_LUT[207][0] = 2; m_LUT[208][0] = 5; m_LUT[209][0] = 11; m_LUT[210][0] = 12; m_LUT[211][0] = 16; m_LUT[212][0] = 11; m_LUT[213][0] = 16; m_LUT[214][0] = 16; m_LUT[215][0] = 4; m_LUT[216][0] = 9; m_LUT[217][0] = 5; m_LUT[218][0] = 14; m_LUT[219][0] = 15; m_LUT[220][0] = 5; m_LUT[221][0] = 2; m_LUT[222][0] = 15; m_LUT[223][0] = 1; m_LUT[224][0] = 5; m_LUT[225][0] = 12; m_LUT[226][0] = 11; m_LUT[227][0] = 16; m_LUT[228][0] = 9; m_LUT[229][0] = 14; m_LUT[230][0] = 5; m_LUT[231][0] = 15; m_LUT[232][0] = 11; m_LUT[233][0] = 16; m_LUT[234][0] = 16; m_LUT[235][0] = 4; m_LUT[236][0] = 5; m_LUT[237][0] = 15; m_LUT[238][0] = 2; m_LUT[239][0] = 1; m_LUT[240][0] = 8; m_LUT[241][0] = 5; m_LUT[242][0] = 5; m_LUT[243][0] = 2; m_LUT[244][0] = 5; m_LUT[245][0] = 15; m_LUT[246][0] = 2; m_LUT[247][0] = 1; m_LUT[248][0] = 5; m_LUT[249][0] = 2; m_LUT[250][0] = 15; m_LUT[251][0] = 1; m_LUT[252][0] = 2; m_LUT[253][0] = 1; m_LUT[254][0] = 1; m_LUT[255][0] = 0; m_LUT[0][1] = 0; m_LUT[1][1] = 0; m_LUT[2][1] = 4; m_LUT[3][1] = 0; m_LUT[4][1] = 6; m_LUT[5][1] = 0; m_LUT[6][1] = 34; m_LUT[7][1] = 8; m_LUT[8][1] = 2; m_LUT[9][1] = 32; m_LUT[10][1] = 2; m_LUT[11][1] = 12; m_LUT[12][1] = 2; m_LUT[13][1] = 13; m_LUT[14][1] = 9; m_LUT[15][1] = 8; m_LUT[16][1] = 1; m_LUT[17][1] = 16; m_LUT[18][1] = 11; m_LUT[19][1] = 5; m_LUT[20][1] = 1; m_LUT[21][1] = 16; m_LUT[22][1] = 34; m_LUT[23][1] = 1; m_LUT[24][1] = 16; m_LUT[25][1] = 24; m_LUT[26][1] = 6; m_LUT[27][1] = 1; m_LUT[28][1] = 6; m_LUT[29][1] = 37; m_LUT[30][1] = 9; m_LUT[31][1] = 75; m_LUT[32][1] = 5; m_LUT[33][1] = 9; m_LUT[34][1] = 17; m_LUT[35][1] = 1; m_LUT[36][1] = 17; m_LUT[37][1] = 2; m_LUT[38][1] = 26; m_LUT[39][1] = 5; m_LUT[40][1] = 2; m_LUT[41][1] = 32; m_LUT[42][1] = 17; m_LUT[43][1] = 5; m_LUT[44][1] = 2; m_LUT[45][1] = 13; m_LUT[46][1] = 39; m_LUT[47][1] = 79; m_LUT[48][1] = 1; m_LUT[49][1] = 4; m_LUT[50][1] = 0; m_LUT[51][1] = 0; m_LUT[52][1] = 1; m_LUT[53][1] = 4; m_LUT[54][1] = 16; m_LUT[55][1] = 70; m_LUT[56][1] = 5; m_LUT[57][1] = 17; m_LUT[58][1] = 0; m_LUT[59][1] = 66; m_LUT[60][1] = 25; m_LUT[61][1] = 23; m_LUT[62][1] = 22; m_LUT[63][1] = 67; m_LUT[64][1] = 7; m_LUT[65][1] = 0; m_LUT[66][1] = 19; m_LUT[67][1] = 0; m_LUT[68][1] = 19; m_LUT[69][1] = 19; m_LUT[70][1] = 27; m_LUT[71][1] = 35; m_LUT[72][1] = 8; m_LUT[73][1] = 36; m_LUT[74][1] = 0; m_LUT[75][1] = 12; m_LUT[76][1] = 3; m_LUT[77][1] = 7; m_LUT[78][1] = 7; m_LUT[79][1] = 78; m_LUT[80][1] = 1; m_LUT[81][1] = 20; m_LUT[82][1] = 3; m_LUT[83][1] = 5; m_LUT[84][1] = 23; m_LUT[85][1] = 9; m_LUT[86][1] = 27; m_LUT[87][1] = 7; m_LUT[88][1] = 5; m_LUT[89][1] = 24; m_LUT[90][1] = 1; m_LUT[91][1] = 1; m_LUT[92][1] = 3; m_LUT[93][1] = 1; m_LUT[94][1] = 7; m_LUT[95][1] = 1; m_LUT[96][1] = 35; m_LUT[97][1] = 35; m_LUT[98][1] = 30; m_LUT[99][1] = 20; m_LUT[100][1] = 31; m_LUT[101][1] = 31; m_LUT[102][1] = 26; m_LUT[103][1] = 93; m_LUT[104][1] = 39; m_LUT[105][1] = 0; m_LUT[106][1] = 30; m_LUT[107][1] = 14; m_LUT[108][1] = 22; m_LUT[109][1] = 15; m_LUT[110][1] = 92; m_LUT[111][1] = 97; m_LUT[112][1] = 10; m_LUT[113][1] = 0; m_LUT[114][1] = 4; m_LUT[115][1] = 71; m_LUT[116][1] = 34; m_LUT[117][1] = 6; m_LUT[118][1] = 89; m_LUT[119][1] = 82; m_LUT[120][1] = 10; m_LUT[121][1] = 8; m_LUT[122][1] = 4; m_LUT[123][1] = 8; m_LUT[124][1] = 16; m_LUT[125][1] = 67; m_LUT[126][1] = 16; m_LUT[127][1] = 67; m_LUT[128][1] = 3; m_LUT[129][1] = 18; m_LUT[130][1] = 3; m_LUT[131][1] = 4; m_LUT[132][1] = 10; m_LUT[133][1] = 4; m_LUT[134][1] = 38; m_LUT[135][1] = 8; m_LUT[136][1] = 18; m_LUT[137][1] = 25; m_LUT[138][1] = 18; m_LUT[139][1] = 33; m_LUT[140][1] = 7; m_LUT[141][1] = 3; m_LUT[142][1] = 3; m_LUT[143][1] = 74; m_LUT[144][1] = 33; m_LUT[145][1] = 28; m_LUT[146][1] = 33; m_LUT[147][1] = 21; m_LUT[148][1] = 37; m_LUT[149][1] = 28; m_LUT[150][1] = 1; m_LUT[151][1] = 10; m_LUT[152][1] = 29; m_LUT[153][1] = 24; m_LUT[154][1] = 29; m_LUT[155][1] = 95; m_LUT[156][1] = 23; m_LUT[157][1] = 94; m_LUT[158][1] = 11; m_LUT[159][1] = 99; m_LUT[160][1] = 3; m_LUT[161][1] = 7; m_LUT[162][1] = 21; m_LUT[163][1] = 1; m_LUT[164][1] = 1; m_LUT[165][1] = 0; m_LUT[166][1] = 26; m_LUT[167][1] = 5; m_LUT[168][1] = 22; m_LUT[169][1] = 25; m_LUT[170][1] = 8; m_LUT[171][1] = 3; m_LUT[172][1] = 7; m_LUT[173][1] = 3; m_LUT[174][1] = 5; m_LUT[175][1] = 3; m_LUT[176][1] = 14; m_LUT[177][1] = 0; m_LUT[178][1] = 4; m_LUT[179][1] = 67; m_LUT[180][1] = 14; m_LUT[181][1] = 0; m_LUT[182][1] = 12; m_LUT[183][1] = 10; m_LUT[184][1] = 32; m_LUT[185][1] = 91; m_LUT[186][1] = 2; m_LUT[187][1] = 83; m_LUT[188][1] = 17; m_LUT[189][1] = 17; m_LUT[190][1] = 64; m_LUT[191][1] = 71; m_LUT[192][1] = 3; m_LUT[193][1] = 7; m_LUT[194][1] = 3; m_LUT[195][1] = 24; m_LUT[196][1] = 2; m_LUT[197][1] = 2; m_LUT[198][1] = 18; m_LUT[199][1] = 20; m_LUT[200][1] = 6; m_LUT[201][1] = 19; m_LUT[202][1] = 6; m_LUT[203][1] = 21; m_LUT[204][1] = 2; m_LUT[205][1] = 64; m_LUT[206][1] = 68; m_LUT[207][1] = 65; m_LUT[208][1] = 15; m_LUT[209][1] = 36; m_LUT[210][1] = 15; m_LUT[211][1] = 19; m_LUT[212][1] = 6; m_LUT[213][1] = 0; m_LUT[214][1] = 13; m_LUT[215][1] = 66; m_LUT[216][1] = 2; m_LUT[217][1] = 90; m_LUT[218][1] = 2; m_LUT[219][1] = 19; m_LUT[220][1] = 65; m_LUT[221][1] = 81; m_LUT[222][1] = 11; m_LUT[223][1] = 69; m_LUT[224][1] = 11; m_LUT[225][1] = 11; m_LUT[226][1] = 38; m_LUT[227][1] = 18; m_LUT[228][1] = 6; m_LUT[229][1] = 6; m_LUT[230][1] = 88; m_LUT[231][1] = 18; m_LUT[232][1] = 2; m_LUT[233][1] = 9; m_LUT[234][1] = 4; m_LUT[235][1] = 65; m_LUT[236][1] = 69; m_LUT[237][1] = 9; m_LUT[238][1] = 80; m_LUT[239][1] = 65; m_LUT[240][1] = 10; m_LUT[241][1] = 73; m_LUT[242][1] = 77; m_LUT[243][1] = 66; m_LUT[244][1] = 76; m_LUT[245][1] = 0; m_LUT[246][1] = 96; m_LUT[247][1] = 66; m_LUT[248][1] = 72; m_LUT[249][1] = 98; m_LUT[250][1] = 2; m_LUT[251][1] = 70; m_LUT[252][1] = 64; m_LUT[253][1] = 68; m_LUT[254][1] = 64; m_LUT[255][1] = 0; m_LocationOffset[1][0] = 0.5; m_LocationOffset[2][0] = 1; m_LocationOffset[3][0] = 0.5; m_LocationOffset[4][0] = 0; m_LocationOffset[5][0] = 0.5; m_LocationOffset[6][0] = 1; m_LocationOffset[7][0] = 0.5; m_LocationOffset[8][0] = 0; m_LocationOffset[9][0] = 0; m_LocationOffset[10][0] = 1; m_LocationOffset[11][0] = 1; m_LocationOffset[12][0] = 0; m_LocationOffset[13][0] = 0.5; m_LocationOffset[1][1] = 0; m_LocationOffset[2][1] = 0.5; m_LocationOffset[3][1] = 1; m_LocationOffset[4][1] = 0.5; m_LocationOffset[5][1] = 0; m_LocationOffset[6][1] = 0.5; m_LocationOffset[7][1] = 1; m_LocationOffset[8][1] = 0.5; m_LocationOffset[9][1] = 0; m_LocationOffset[10][1] = 0; m_LocationOffset[11][1] = 1; m_LocationOffset[12][1] = 1; m_LocationOffset[13][1] = 0.5; m_LocationOffset[1][2] = 0; m_LocationOffset[2][2] = 0; m_LocationOffset[3][2] = 0; m_LocationOffset[4][2] = 0; m_LocationOffset[5][2] = 1; m_LocationOffset[6][2] = 1; m_LocationOffset[7][2] = 1; m_LocationOffset[8][2] = 1; m_LocationOffset[9][2] = 0.5; m_LocationOffset[10][2] = 0.5; m_LocationOffset[11][2] = 0.5; m_LocationOffset[12][2] = 0.5; m_LocationOffset[13][2] = 0.5; } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::CreateMesh() { // NOTE ALEX: this is checked by the new pipeline // through SetNumberOfRequiredInput // if (this->GetNumberOfInputs() < 1) // { // std::cout << "BinaryMask3DMeshSource : Binary image mask not set"; // std::cout << std::endl; // return; // } // Initialize variables m_NumberOfCells = 0; m_NumberOfNodes = 0; m_NodeLimit = 2000; m_CellLimit = 4000; m_LastRowIndex = 0; m_LastVoxelIndex = 0; m_LastFrameIndex = 0; m_CurrentRowIndex = 0; m_CurrentFrameIndex = 0; m_CurrentFrame = ITK_NULLPTR; m_CurrentRow = ITK_NULLPTR; m_LastRow = ITK_NULLPTR; m_LastRowNum = 0; m_LastFrameNum = 0; m_LastFrame = ITK_NULLPTR; m_CurrentRowNum = 200; m_CurrentFrameNum = 2000; m_OutputMesh = this->GetOutput(); m_InputImage = this->GetInput(); m_InputImage = static_cast< const InputImageType * >( this->ProcessObject::GetInput(0) ); InputImageIterator it1( m_InputImage, m_RegionOfInterest ); InputImageIterator it2( m_InputImage, m_RegionOfInterest ); InputImageIterator it3( m_InputImage, m_RegionOfInterest ); InputImageIterator it4( m_InputImage, m_RegionOfInterest ); it1.GoToBegin(); it2.GoToBegin(); it3.GoToBegin(); it4.GoToBegin(); InputImageSizeType inputImageSize = m_RegionOfInterest.GetSize(); m_ImageWidth = inputImageSize[0]; m_ImageHeight = inputImageSize[1]; m_ImageDepth = inputImageSize[2]; int frame = m_ImageWidth * m_ImageHeight; int row = m_ImageWidth; int i = 0; int j; while ( i < frame ) { ++it3; ++it4; i++; } i = 0; while ( i < row ) { ++it2; ++it4; i++; } unsigned char vertexindex; if ( m_CurrentRow ) { for ( i = 0; i < 200; i++ ) { free(m_CurrentRow[i]); } free (m_CurrentRow); } m_CurrentRow = (IdentifierType **)malloc( 200 * sizeof( IdentifierType * ) ); for ( i = 0; i < 200; i++ ) { m_CurrentRow[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); } if ( m_CurrentFrame ) { for ( i = 0; i < 2000; i++ ) { free(m_CurrentFrame[i]); } free (m_CurrentFrame); } m_CurrentFrame = (IdentifierType **)malloc( 2000 * sizeof( IdentifierType * ) ); for ( i = 0; i < 2000; i++ ) { m_CurrentFrame[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); } i = 0; while ( !it4.IsAtEnd() ) { vertexindex = 0; if ( Math::ExactlyEquals(it1.Value(), m_ObjectValue) ) { vertexindex += 1; } if ( Math::ExactlyEquals(it2.Value(), m_ObjectValue) ) { vertexindex += 8; } if ( Math::ExactlyEquals(it3.Value(), m_ObjectValue) ) { vertexindex += 16; } if ( Math::ExactlyEquals(it4.Value(), m_ObjectValue) ) { vertexindex += 128; } ++it1; ++it2; ++it3; ++it4; if ( ( i % m_ImageWidth < m_ImageWidth - 1 ) && ( ( i % ( m_ImageWidth * m_ImageHeight ) ) / m_ImageWidth < m_ImageHeight - 1 ) ) { if ( Math::ExactlyEquals(it1.Value(), m_ObjectValue) ) { vertexindex += 2; } if ( Math::ExactlyEquals(it2.Value(), m_ObjectValue) ) { vertexindex += 4; } if ( Math::ExactlyEquals(it3.Value(), m_ObjectValue) ) { vertexindex += 32; } if ( Math::ExactlyEquals(it4.Value(), m_ObjectValue) ) { vertexindex += 64; } } else { if ( ( i % ( m_ImageWidth * m_ImageHeight ) ) / m_ImageWidth == m_ImageHeight - 1 ) { if ( vertexindex > 50 ) { vertexindex -= 128; } if ( ( ( vertexindex > 7 ) && ( vertexindex < 10 ) ) || ( vertexindex > 17 ) ) { vertexindex -= 8; } if ( Math::ExactlyEquals(it1.Value(), m_ObjectValue) ) { vertexindex += 2; } if ( Math::ExactlyEquals(it3.Value(), m_ObjectValue) ) { vertexindex += 32; } } } for ( j = 0; j < 14; j++ ) { m_CurrentVoxel[j] = 0; } if ( ( vertexindex == 0 ) || ( vertexindex == 255 ) ) { // for ( j=0; j<13; j++ ) m_LastVoxel[j] = 0; } else { this->AddCells(m_LUT[vertexindex][0], m_LUT[vertexindex][1], i); } i++; } // This indicates that the current BufferedRegion is equal to the // requested region. This action prevents useless rexecutions of // the pipeline. this->m_OutputMesh->SetBufferedRegion( this->GetOutput()->GetRequestedRegion() ); } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::AddCells(unsigned char celltype, unsigned char celltran, int index) { int i; IdentifierType **currentrowtmp; IdentifierType **currentframetmp; currentrowtmp = (IdentifierType **)malloc( 4 * sizeof( IdentifierType * ) ); for ( i = 0; i < 4; i++ ) { currentrowtmp[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); currentrowtmp[i][0] = 0; currentrowtmp[i][1] = 0; } currentframetmp = (IdentifierType **)malloc( 4 * sizeof( IdentifierType * ) ); for ( i = 0; i < 4; i++ ) { currentframetmp[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); currentframetmp[i][0] = 0; currentframetmp[i][1] = 0; } if ( ( index % m_ImageWidth == 0 ) || ( index > m_LastVoxelIndex + 1 ) ) { m_ColFlag = 0; for ( i = 0; i < 14; i++ ) { m_LastVoxel[i] = 0; } } else { m_ColFlag = 1; } if ( ( ( index % ( m_ImageWidth * m_ImageHeight ) ) < m_ImageWidth ) || ( ( index / m_ImageWidth ) > m_LastRowIndex + 1 ) ) { m_RowFlag = 0; } else { m_RowFlag = 1; } if ( ( index < m_ImageWidth * m_ImageHeight ) || ( ( index / ( m_ImageWidth * m_ImageHeight ) ) > m_LastFrameIndex + 1 ) ) { m_FrameFlag = 0; } else { m_FrameFlag = 1; } /** allocate memory */ if ( m_RowFlag == 1 ) { if ( ( index / m_ImageWidth ) != m_LastRowIndex ) { if ( m_LastRowNum == 0 ) { m_LastRow = (IdentifierType **)malloc( m_CurrentRowIndex * sizeof( IdentifierType * ) ); } else { if ( m_LastRowNum > m_CurrentRowIndex ) { for ( i = m_CurrentRowIndex; i < m_LastRowNum; i++ ) { free(m_LastRow[i]); } } m_LastRow = (IdentifierType **)realloc( m_LastRow, m_CurrentRowIndex * sizeof( IdentifierType * ) ); } for ( i = 0; i < m_CurrentRowIndex; i++ ) { if ( i > m_LastRowNum - 1 ) { m_LastRow[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); } m_LastRow[i][0] = m_CurrentRow[i][0]; m_LastRow[i][1] = m_CurrentRow[i][1]; } m_LastRowNum = m_CurrentRowIndex; m_CurrentRowIndex = 0; } } else { if ( m_ColFlag == 0 ) { if ( m_LastRowNum > 0 ) { for ( i = 0; i < m_LastRowNum; i++ ) { free (m_LastRow[i]); } free (m_LastRow); m_LastRow = ITK_NULLPTR; } m_LastRowNum = 0; } } if ( m_FrameFlag == 1 ) { if ( ( index / ( m_ImageWidth * m_ImageHeight ) ) != m_LastFrameIndex ) { if ( m_LastFrameNum == 0 ) { m_LastFrame = (IdentifierType **)malloc( m_CurrentFrameIndex * sizeof( IdentifierType * ) ); } else { if ( m_LastFrameNum > m_CurrentFrameIndex ) { for ( i = m_CurrentFrameIndex; i < m_LastFrameNum; i++ ) { free(m_LastFrame[i]); } } m_LastFrame = (IdentifierType **)realloc( m_LastFrame, m_CurrentFrameIndex * sizeof( IdentifierType * ) ); } for ( i = 0; i < m_CurrentFrameIndex; i++ ) { if ( i > m_LastFrameNum - 1 ) { m_LastFrame[i] = (IdentifierType *)malloc( 2 * sizeof( IdentifierType ) ); } m_LastFrame[i][0] = m_CurrentFrame[i][0]; m_LastFrame[i][1] = m_CurrentFrame[i][1]; } m_LastFrameNum = m_CurrentFrameIndex; m_CurrentFrameIndex = 0; } } else { if ( index % ( m_ImageWidth * m_ImageHeight ) == 0 ) { for ( i = 0; i < m_LastFrameNum; i++ ) { free (m_LastFrame[i]); } free (m_LastFrame); m_LastFrame = ITK_NULLPTR; } } m_LastVoxelIndex = index; m_LastRowIndex = index / m_ImageWidth; m_LastFrameIndex = index / ( m_ImageWidth * m_ImageHeight ); m_AvailableNodes[1] = 0; m_AvailableNodes[2] = 0; m_AvailableNodes[3] = 0; m_AvailableNodes[4] = 0; m_AvailableNodes[5] = 0; m_AvailableNodes[6] = 1; m_AvailableNodes[7] = 1; m_AvailableNodes[8] = 0; m_AvailableNodes[9] = 0; m_AvailableNodes[10] = 0; m_AvailableNodes[11] = 1; m_AvailableNodes[12] = 0; m_AvailableNodes[13] = 1; if ( m_ColFlag == 0 ) { m_AvailableNodes[4] = 1; m_AvailableNodes[8] = 1; m_AvailableNodes[9] = 1; m_AvailableNodes[12] = 1; } if ( m_RowFlag == 0 ) { m_AvailableNodes[1] = 1; m_AvailableNodes[5] = 1; m_AvailableNodes[9] = 1; m_AvailableNodes[10] = 1; } if ( m_FrameFlag == 0 ) { m_AvailableNodes[1] = 1; m_AvailableNodes[2] = 1; m_AvailableNodes[3] = 1; m_AvailableNodes[4] = 1; } typename TriCell::CellAutoPointer insertCell; typename OutputMeshType::PointIdentifier tripoints[3]; unsigned char *tp; tp = (unsigned char *)malloc( 3 * sizeof( unsigned char ) ); IdentifierType *tpl; tpl = (IdentifierType *)malloc( 3 * sizeof( IdentifierType ) ); switch ( (int)celltype ) { case 1: tp[0] = 1; tp[1] = 9; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 2: tp[0] = 4; tp[1] = 2; tp[2] = 9; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 10; tp[1] = 9; tp[2] = 2; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 3: tp[0] = 1; tp[1] = 9; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 3; tp[2] = 11; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 4: tp[0] = 1; tp[1] = 9; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 6; tp[1] = 11; tp[2] = 7; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 5: tp[0] = 1; tp[1] = 2; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 9; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 9; tp[1] = 13; tp[2] = 8; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 2; tp[2] = 6; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 6; tp[2] = 8; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 6: tp[0] = 10; tp[1] = 9; tp[2] = 2; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 4; tp[1] = 2; tp[2] = 9; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 6; tp[1] = 11; tp[2] = 7; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 7: tp[0] = 1; tp[1] = 2; tp[2] = 10; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 6; tp[1] = 11; tp[2] = 7; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 3; tp[1] = 4; tp[2] = 12; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 8: tp[0] = 13; tp[1] = 2; tp[2] = 6; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 6; tp[2] = 8; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 8; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 4; tp[2] = 2; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 9: tp[0] = 1; tp[1] = 10; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 10; tp[1] = 6; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 6; tp[1] = 7; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 7; tp[1] = 12; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 12; tp[1] = 4; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 10: tp[0] = 1; tp[1] = 9; tp[2] = 3; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 9; tp[1] = 12; tp[2] = 3; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 5; tp[1] = 10; tp[2] = 7; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 10; tp[1] = 11; tp[2] = 7; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 11: tp[0] = 1; tp[1] = 10; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 10; tp[2] = 11; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 7; tp[1] = 13; tp[2] = 11; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 7; tp[1] = 8; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 8; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 12: tp[0] = 1; tp[1] = 2; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 9; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 9; tp[1] = 13; tp[2] = 8; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 2; tp[2] = 6; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 6; tp[2] = 8; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 3; tp[1] = 4; tp[2] = 12; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 13: tp[0] = 1; tp[1] = 9; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 5; tp[1] = 10; tp[2] = 6; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 3; tp[2] = 11; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 8; tp[1] = 7; tp[2] = 12; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 14: tp[0] = 1; tp[1] = 10; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 10; tp[1] = 6; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 6; tp[1] = 7; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 7; tp[1] = 12; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 12; tp[1] = 4; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 3; tp[2] = 11; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 15: tp[0] = 1; tp[1] = 10; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 13; tp[2] = 10; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 3; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 3; tp[1] = 12; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 4; tp[1] = 13; tp[2] = 12; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; case 16: tp[0] = 13; tp[1] = 1; tp[2] = 5; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 5; tp[1] = 6; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 13; tp[1] = 6; tp[2] = 2; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 2; tp[1] = 3; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 3; tp[1] = 12; tp[2] = 13; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 4; tp[1] = 13; tp[2] = 12; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; tp[0] = 1; tp[1] = 13; tp[2] = 4; CellTransfer(tp, celltran); AddNodes(index, tp, tpl, currentrowtmp, currentframetmp); tripoints[0] = tpl[0]; tripoints[1] = tpl[2]; tripoints[2] = tpl[1]; insertCell.TakeOwnership(new TriCell); insertCell->SetPointIds(tripoints); this->m_OutputMesh->SetCell(m_NumberOfCells, insertCell); this->m_OutputMesh->SetCellData(m_NumberOfCells, 0.0); m_NumberOfCells++; break; } i = 0; int j; while ( i < 4 ) { if ( currentrowtmp[i][0] != 0 ) { m_CurrentRow[m_CurrentRowIndex][1] = currentrowtmp[i][1]; m_CurrentRow[m_CurrentRowIndex++][0] = currentrowtmp[i][0]; if ( m_CurrentRowIndex == m_CurrentRowNum ) { m_CurrentRowNum += 100; m_CurrentRow = (IdentifierType **)realloc(m_CurrentRow, sizeof( IdentifierType * ) * m_CurrentRowNum); for ( j = m_CurrentRowIndex; j < m_CurrentRowNum; j++ ) { m_CurrentRow[j] = (IdentifierType *)malloc(sizeof( IdentifierType ) * 2); } } } if ( currentframetmp[i][0] != 0 ) { m_CurrentFrame[m_CurrentFrameIndex][1] = currentframetmp[i][1]; m_CurrentFrame[m_CurrentFrameIndex++][0] = currentframetmp[i][0]; if ( m_CurrentFrameIndex == m_CurrentFrameNum ) { m_CurrentFrameNum += 1000; m_CurrentFrame = (IdentifierType **)realloc(m_CurrentFrame, sizeof( IdentifierType * ) * m_CurrentFrameNum); for ( j = m_CurrentFrameIndex; j < m_CurrentFrameNum; j++ ) { m_CurrentFrame[j] = (IdentifierType *)malloc(sizeof( IdentifierType ) * 2); } } } i++; } for ( i = 0; i < 4; i++ ) { free (currentrowtmp[i]); } free (currentrowtmp); for ( i = 0; i < 4; i++ ) { free (currentframetmp[i]); } free (currentframetmp); free (tp); free (tpl); m_LastVoxel[4] = m_CurrentVoxel[2]; m_LastVoxel[9] = m_CurrentVoxel[10]; m_LastVoxel[8] = m_CurrentVoxel[6]; m_LastVoxel[12] = m_CurrentVoxel[11]; for ( i = 1; i < 14; i++ ) { m_CurrentVoxel[i] = 0; } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::AddNodes(int index, unsigned char *nodesid, IdentifierType *globalnodesid, IdentifierType **currentrowtmp, IdentifierType **currentframetmp) { int i; OPointType new_p; for ( i = 0; i < 3; i++ ) { m_PointFound = 0; if ( m_AvailableNodes[nodesid[i]] != 0 ) { m_PointFound = 1; typedef typename OPointType::ValueType PointValueType; typedef ContinuousIndex ContinuousIndexType; ContinuousIndexType indTemp; indTemp[0] = m_LocationOffset[nodesid[i]][0] + ( index % m_ImageWidth ) + m_RegionOfInterest.GetIndex()[0]; indTemp[1] = m_LocationOffset[nodesid[i]][1] + ( ( index % ( m_ImageWidth * m_ImageHeight ) ) / m_ImageWidth ) + m_RegionOfInterest.GetIndex()[1]; indTemp[2] = m_LocationOffset[nodesid[i]][2] + ( index / ( m_ImageWidth * m_ImageHeight ) ) + m_RegionOfInterest.GetIndex()[2]; // We transform the point to the physical space since the mesh does not // have the notion // of spacing and origin this->m_InputImage->TransformContinuousIndexToPhysicalPoint(indTemp,new_p); this->m_OutputMesh->SetPoint(m_NumberOfNodes, new_p); switch ( nodesid[i] ) { case 2: m_CurrentVoxel[2] = m_NumberOfNodes; break; case 6: m_CurrentVoxel[6] = m_NumberOfNodes; currentframetmp[1][1] = m_NumberOfNodes; currentframetmp[1][0] = ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 + 2; break; case 10: m_CurrentVoxel[10] = m_NumberOfNodes; break; case 11: m_CurrentVoxel[11] = m_NumberOfNodes; currentrowtmp[3][1] = m_NumberOfNodes; currentrowtmp[3][0] = ( index % m_ImageWidth ) * 13 + 10; break; case 3: currentrowtmp[0][1] = m_NumberOfNodes; currentrowtmp[0][0] = ( index % m_ImageWidth ) * 13 + 1; break; case 7: currentrowtmp[1][1] = m_NumberOfNodes; currentrowtmp[1][0] = ( index % m_ImageWidth ) * 13 + 5; currentframetmp[2][1] = m_NumberOfNodes; currentframetmp[2][0] = ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 + 3; break; case 12: currentrowtmp[2][1] = m_NumberOfNodes; currentrowtmp[2][0] = ( index % m_ImageWidth ) * 13 + 9; break; case 5: currentframetmp[0][1] = m_NumberOfNodes; currentframetmp[0][0] = ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 + 1; break; case 8: currentframetmp[3][1] = m_NumberOfNodes; currentframetmp[3][0] = ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 + 4; break; case 1: m_CurrentVoxel[1] = m_NumberOfNodes; break; case 4: m_CurrentVoxel[4] = m_NumberOfNodes; break; case 9: m_CurrentVoxel[9] = m_NumberOfNodes; break; case 13: m_CurrentVoxel[13] = m_NumberOfNodes; break; } globalnodesid[i] = m_NumberOfNodes; m_AvailableNodes[nodesid[i]] = 0; m_CurrentVoxel[nodesid[i]] = m_NumberOfNodes; m_NumberOfNodes++; } else { if ( m_CurrentVoxel[nodesid[i]] != 0 ) { globalnodesid[i] = m_CurrentVoxel[nodesid[i]]; m_PointFound = 1; continue; } if ( m_LastVoxel[nodesid[i]] != 0 ) { globalnodesid[i] = m_LastVoxel[nodesid[i]]; m_PointFound = 1; continue; } if ( ( m_LastRowNum != 0 ) && ( ( nodesid[i] == 1 ) || ( nodesid[i] == 5 ) || ( nodesid[i] == 9 ) || ( nodesid[i] == 10 ) ) ) { globalnodesid[i] = this->SearchThroughLastRow( ( index % m_ImageWidth ) * 13 + nodesid[i], 0, m_LastRowNum - 1 ); if ( m_PointFound != 0 ) { continue; } else { if ( nodesid[i] == 9 ) { globalnodesid[i] = this->SearchThroughLastRow( ( index % m_ImageWidth ) * 13 - 3, 0, m_LastRowNum - 1 ); } if ( nodesid[i] == 10 ) { globalnodesid[i] = this->SearchThroughLastRow( ( index % m_ImageWidth ) * 13 + 22, 0, m_LastRowNum - 1 ); } if ( m_PointFound != 0 ) { continue; } } } if ( ( m_LastFrameNum != 0 ) && ( ( nodesid[i] == 1 ) || ( nodesid[i] == 2 ) || ( nodesid[i] == 3 ) || ( nodesid[i] == 4 ) ) ) { globalnodesid[i] = this->SearchThroughLastFrame( ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 + nodesid[i], 0, m_LastFrameNum - 1 ); if ( m_PointFound != 0 ) { continue; } else { if ( nodesid[i] == 4 ) { globalnodesid[i] = this->SearchThroughLastFrame( ( index % ( m_ImageWidth * m_ImageHeight ) ) * 13 - 11, 0, m_LastFrameNum - 1 ); } if ( nodesid[i] == 1 ) { globalnodesid[i] = this->SearchThroughLastFrame( ( index % ( m_ImageWidth * m_ImageHeight ) - m_ImageWidth ) * 13 + 3, 0, m_LastFrameNum - 1 ); } if ( m_PointFound != 0 ) { continue; } } } } if ( m_PointFound == 0 ) { m_AvailableNodes[nodesid[i]] = 1; i--; } } } template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::CellTransfer(unsigned char *nodesid, unsigned char celltran) { if ( ( celltran & 1 ) != 0 ) { this->ZFlip(nodesid); if ( celltran > 64 ) { celltran -= 64; } else { celltran += 64; } } if ( ( celltran & 2 ) != 0 ) { this->YFlip(nodesid); if ( celltran > 64 ) { celltran -= 64; } else { celltran += 64; } } if ( ( celltran & 4 ) != 0 ) { this->XFlip(nodesid); if ( celltran > 64 ) { celltran -= 64; } else { celltran += 64; } } if ( ( celltran & 8 ) != 0 ) { this->ZRotation(nodesid); } if ( ( celltran & 16 ) != 0 ) { this->YRotation(nodesid); } if ( ( celltran & 32 ) != 0 ) { this->XRotation(nodesid); } if ( ( celltran & 64 ) != 0 ) { this->inverse(nodesid); } } template< typename TInputImage, typename TOutputMesh > IdentifierType BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::SearchThroughLastRow(int index, int start, int end) { int mid; IdentifierType lindex = static_cast< IdentifierType >( index ); if ( ( end - start ) > 1 ) { mid = static_cast< int >( std::floor( static_cast< float >( ( start + end ) / 2 ) ) ); if ( lindex == m_LastRow[mid][0] ) { m_PointFound = 1; return m_LastRow[mid][1]; } else { if ( lindex > m_LastRow[mid][0] ) { return this->SearchThroughLastRow(index, mid + 1, end); } else { return this->SearchThroughLastRow(index, start, mid); } } } else { if ( lindex == m_LastRow[start][0] ) { m_PointFound = 1; return m_LastRow[start][1]; } if ( lindex == m_LastRow[end][0] ) { m_PointFound = 1; return m_LastRow[end][1]; } } return 0; } template< typename TInputImage, typename TOutputMesh > IdentifierType BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::SearchThroughLastFrame(int index, int start, int end) { int mid; IdentifierType lindex = static_cast< IdentifierType >( index ); IdentifierType result = 0; if ( ( end - start ) > 1 ) { mid = static_cast< int >( std::floor( static_cast< float >( ( start + end ) / 2 ) ) ); if ( lindex == m_LastFrame[mid][0] ) { m_PointFound = 1; result = m_LastFrame[mid][1]; } else { if ( lindex > m_LastFrame[mid][0] ) { result = this->SearchThroughLastFrame(index, mid + 1, end); } else { result = this->SearchThroughLastFrame(index, start, mid); } } } else { if ( lindex == m_LastFrame[start][0] ) { m_PointFound = 1; result = m_LastFrame[start][1]; } if ( lindex == m_LastFrame[end][0] ) { m_PointFound = 1; result = m_LastFrame[end][1]; } } return result; } /** PrintSelf */ template< typename TInputImage, typename TOutputMesh > void BinaryMask3DMeshSource< TInputImage, TOutputMesh > ::PrintSelf(std::ostream & os, Indent indent) const { Superclass::PrintSelf(os, indent); os << indent << "ObjectValue: " << static_cast< NumericTraits< unsigned char >::PrintType >( m_ObjectValue ) << std::endl; os << indent << "NumberOfNodes: " << m_NumberOfNodes << std::endl; os << indent << "NumberOfCells: " << m_NumberOfCells << std::endl; os << indent << "RegionOfInterestProvidedByUser: " << m_RegionOfInterestProvidedByUser << std::endl; os << indent << "RegionOfInterest: " << m_RegionOfInterest << std::endl; } } /** end namespace itk. */ #endif