/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkImageRandomNonRepeatingConstIteratorWithIndex_hxx #define itkImageRandomNonRepeatingConstIteratorWithIndex_hxx #include "itkImageRandomNonRepeatingConstIteratorWithIndex.h" namespace itk { /** Default constructor. Needed since we provide a cast constructor. */ template< typename TImage > ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::ImageRandomNonRepeatingConstIteratorWithIndex():ImageConstIteratorWithIndex< TImage >() { m_NumberOfPixelsInRegion = 0L; m_NumberOfSamplesRequested = 0L; m_NumberOfSamplesDone = 0L; m_Permutation = ITK_NULLPTR; } /** Constructor establishes an iterator to walk a particular image and a * particular region of that image. */ template< typename TImage > ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::ImageRandomNonRepeatingConstIteratorWithIndex(const ImageType *ptr, const RegionType & region): ImageConstIteratorWithIndex< TImage >(ptr, region) { m_NumberOfPixelsInRegion = region.GetNumberOfPixels(); m_NumberOfSamplesRequested = 0L; m_NumberOfSamplesDone = 0L; m_Permutation = new RandomPermutation(m_NumberOfPixelsInRegion); } //---------------------------------------------------------------------- // Assignment Operator //---------------------------------------------------------------------- template< typename TImage > ImageRandomNonRepeatingConstIteratorWithIndex< TImage > & ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::operator=(const Self & it) { if(this != &it) { this->ImageConstIteratorWithIndex< TImage >::operator=(it); if(m_Permutation) { *m_Permutation = *(it.m_Permutation); } else { m_NumberOfPixelsInRegion = it.GetRegion().GetNumberOfPixels(); m_NumberOfSamplesRequested = 0L; m_NumberOfSamplesDone = 0L; m_Permutation = new RandomPermutation(m_NumberOfPixelsInRegion); } } return *this; } /** Set the number of samples to extract from the region */ template< typename TImage > void ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::SetNumberOfSamples(SizeValueType number) { m_NumberOfSamplesRequested = number; if ( number > m_NumberOfPixelsInRegion ) { m_NumberOfSamplesRequested = m_NumberOfPixelsInRegion; } } /** Set the number of samples to extract from the region */ template< typename TImage > typename ImageRandomNonRepeatingConstIteratorWithIndex< TImage >::SizeValueType ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::GetNumberOfSamples(void) const { return m_NumberOfSamplesRequested; } /** Reinitialize the seed of the random number generator */ template< typename TImage > void ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::ReinitializeSeed() { this->m_Permutation->ReinitializeSeed(); this->m_Permutation->Shuffle(); } template< typename TImage > void ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::ReinitializeSeed(int seed) { this->m_Permutation->ReinitializeSeed(seed); this->m_Permutation->Shuffle(); } /** update the position */ template< typename TImage > void ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::SetPriorityImage(const PriorityImageType *priorityImage) { // should probably do error checking to be sure that the priority // image is the right size typedef SizeValueType PositionValueType; for (PositionValueType pixel = 0; pixel < m_NumberOfPixelsInRegion; pixel++ ) { PositionValueType position = pixel; IndexType positionIndex; for ( unsigned int dim = 0; dim < TImage::ImageDimension; dim++ ) { const SizeValueType sizeInThisDimension = this->m_Region.GetSize()[dim]; const PositionValueType residual = position % sizeInThisDimension; positionIndex[dim] = residual + this->m_BeginIndex[dim]; position -= residual; position /= sizeInThisDimension; } //std::cout<GetPixel(positionIndex)std::endl; this->m_Permutation->SetPriority( pixel, priorityImage->GetPixel(positionIndex) ); } this->m_Permutation->Shuffle(); } /** update the position */ template< typename TImage > void ImageRandomNonRepeatingConstIteratorWithIndex< TImage > ::UpdatePosition() { typedef IndexValueType PositionValueType; PositionValueType position = ( *( this->m_Permutation ) )[m_NumberOfSamplesDone % m_NumberOfSamplesRequested]; for ( unsigned int dim = 0; dim < TImage::ImageDimension; dim++ ) { const SizeValueType sizeInThisDimension = this->m_Region.GetSize()[dim]; const PositionValueType residual = position % sizeInThisDimension; this->m_PositionIndex[dim] = residual + this->m_BeginIndex[dim]; position -= residual; position /= sizeInThisDimension; } this->m_Position = this->m_Image->GetBufferPointer() + this->m_Image->ComputeOffset(this->m_PositionIndex); } } // end namespace itk #endif