/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ /*========================================================================= * * Portions of this file are subject to the VTK Toolkit Version 3 copyright. * * Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen * * For complete copyright, license and disclaimer of warranty information * please refer to the NOTICE file at the top of the ITK source tree. * *=========================================================================*/ #ifndef itkImageSource_h #define itkImageSource_h #include "itkProcessObject.h" #include "itkImage.h" #include "itkImageRegionSplitterBase.h" #include "itkImageSourceCommon.h" namespace itk { /** \class ImageSource * \brief Base class for all process objects that output image data. * * ImageSource is the base class for all process objects that output * image data. Specifically, this class defines the GetOutput() method * that returns a pointer to the output image. The class also defines * some internal private data members that are used to manage streaming * of data. * * Memory management in an ImageSource is slightly different than a * standard ProcessObject. ProcessObject's always release the bulk * data associated with their output prior to GenerateData() being * called. ImageSources default to not releasing the bulk data incase * that particular memory block is large enough to hold the new output * values. This avoids unnecessary deallocation/allocation * sequences. ImageSource's can be forced to use a memory management * model similar to the default ProcessObject behaviour by calling * ProcessObject::ReleaseDataBeforeUpdateFlagOn(). A user may want to * set this flag to limit peak memory usage during a pipeline update. * * \ingroup DataSources * \ingroup ITKCommon * * \wiki * \wikiexample{Developer/ImageSource,Produce an image programmatically.} * \endwiki */ template< typename TOutputImage > class ITK_TEMPLATE_EXPORT ImageSource : public ProcessObject, private ImageSourceCommon { public: /** Standard class typedefs. */ typedef ImageSource Self; typedef ProcessObject Superclass; typedef SmartPointer< Self > Pointer; typedef SmartPointer< const Self > ConstPointer; /** Smart Pointer type to a DataObject. */ typedef DataObject::Pointer DataObjectPointer; typedef Superclass::DataObjectIdentifierType DataObjectIdentifierType; typedef Superclass::DataObjectPointerArraySizeType DataObjectPointerArraySizeType; /** Run-time type information (and related methods). */ itkTypeMacro(ImageSource, ProcessObject); /** Some convenient typedefs. */ typedef TOutputImage OutputImageType; typedef typename OutputImageType::Pointer OutputImagePointer; typedef typename OutputImageType::RegionType OutputImageRegionType; typedef typename OutputImageType::PixelType OutputImagePixelType; /** ImageDimension constant */ itkStaticConstMacro(OutputImageDimension, unsigned int, TOutputImage::ImageDimension); /** Get the output data of this process object. The output of this * function is not valid until an appropriate Update() method has * been called, either explicitly or implicitly. Both the filter * itself and the data object have Update() methods, and both * methods update the data. Here are three ways to use * GetOutput() and make sure the data is valid. In these * examples, \a image is a pointer to some Image object, and the * particular ProcessObjects involved are filters. The same * examples apply to non-image (e.g. Mesh) data as well. * * \code * anotherFilter->SetInput( someFilter->GetOutput() ); * anotherFilter->Update(); * \endcode * * In this situation, \a someFilter and \a anotherFilter are said * to constitute a \b pipeline. * * \code * image = someFilter->GetOutput(); * image->Update(); * \endcode * * \code * someFilter->Update(); * image = someFilter->GetOutput(); * \endcode * (In the above example, the two lines of code can be in * either order.) * * Note that Update() is not called automatically except within a * pipeline as in the first example. When \b streaming (using a * StreamingImageFilter) is activated, it may be more efficient to * use a pipeline than to call Update() once for each filter in * turn. * * For an image, the data generated is for the requested * Region, which can be set using ImageBase::SetRequestedRegion(). * By default, the largest possible region is requested. * * For Filters which have multiple outputs of different types, the * GetOutput() method assumes the output is of OutputImageType. For * the GetOutput(unsigned int) method, a dynamic_cast is performed * incase the filter has outputs of different types or image * types. Derived classes should have names get methods for these * outputs. */ OutputImageType * GetOutput(); const OutputImageType * GetOutput() const; OutputImageType * GetOutput(unsigned int idx); /** Graft the specified DataObject onto this ProcessObject's output. * This method grabs a handle to the specified DataObject's bulk * data to use as its output's own bulk data. It also copies the * region ivars (RequestedRegion, BufferedRegion, LargestPossibleRegion) * and meta-data (Spacing, Origin, Direction) from the * specified data object into this filter's output data object. Most * importantly, however, it leaves the Source ivar untouched so the * original pipeline routing is intact. This method is used when a * process object is implemented using a mini-pipeline which is * defined in its GenerateData() method. The usage is: * * \code * // Setup the mini-pipeline to process the input to this filter * // The input is not connected to the pipeline. * typename InputImageType::Pointer input = InputImageType::New(); * input->Graft( const_cast< InputImageType * >( this->GetInput() ); * firstFilterInMiniPipeline->SetInput( input ); * * // setup the mini-pipeline to calculate the correct regions * // and write to the appropriate bulk data block * lastFilterInMiniPipeline->GraftOutput( this->GetOutput() ); * * // execute the mini-pipeline * lastFilterInMiniPipeline->Update(); * * // graft the mini-pipeline output back onto this filter's output. * // this is needed to get the appropriate regions passed back. * this->GraftOutput( lastFilterInMiniPipeline->GetOutput() ); * \endcode * * For proper pipeline execution, a filter using a mini-pipeline * must implement the GenerateInputRequestedRegion(), * GenerateOutputRequestedRegion(), GenerateOutputInformation() and * EnlargeOutputRequestedRegion() methods as necessary to reflect * how the mini-pipeline will execute (in other words, the outer * filter's pipeline mechanism must be consistent with what the * mini-pipeline will do). * */ virtual void GraftOutput(DataObject *output); /** Graft the specified data object onto this ProcessObject's named * output. This is similar to the GraftOutput method except it * allows you to specify which output is affected. * See the GraftOutput for general usage information. */ virtual void GraftOutput(const DataObjectIdentifierType & key, DataObject *output); /** Graft the specified data object onto this ProcessObject's idx'th * output. This is similar to the GraftOutput method except it * allows you to specify which output is affected. The specified index * must be a valid output number (less than * ProcessObject::GetNumberOfIndexedOutputs()). See the GraftOutput for * general usage information. */ virtual void GraftNthOutput(unsigned int idx, DataObject *output); /** Make a DataObject of the correct type to used as the specified * output. Every ProcessObject subclass must be able to create a * DataObject that can be used as a specified output. This method * is automatically called when DataObject::DisconnectPipeline() is * called. DataObject::DisconnectPipeline, disconnects a data object * from being an output of its current source. When the data object * is disconnected, the ProcessObject needs to construct a replacement * output data object so that the ProcessObject is in a valid state. * So DataObject::DisconnectPipeline eventually calls * ProcessObject::MakeOutput. Note that MakeOutput always returns a * SmartPointer to a DataObject. If a subclass of ImageSource has * multiple outputs of different types, then that class must provide * an implementation of MakeOutput(). */ virtual ProcessObject::DataObjectPointer MakeOutput(ProcessObject::DataObjectPointerArraySizeType idx) ITK_OVERRIDE; virtual ProcessObject::DataObjectPointer MakeOutput(const ProcessObject::DataObjectIdentifierType &) ITK_OVERRIDE; protected: ImageSource(); virtual ~ImageSource() ITK_OVERRIDE {} /** A version of GenerateData() specific for image processing * filters. This implementation will split the processing across * multiple threads. The buffer is allocated by this method. Then * the BeforeThreadedGenerateData() method is called (if * provided). Then, a series of threads are spawned each calling * ThreadedGenerateData(). After all the threads have completed * processing, the AfterThreadedGenerateData() method is called (if * provided). If an image processing filter cannot be threaded, the * filter should provide an implementation of GenerateData(). That * implementation is responsible for allocating the output buffer. * If a filter an be threaded, it should NOT provide a * GenerateData() method but should provide a ThreadedGenerateData() * instead. * * \sa ThreadedGenerateData() */ virtual void GenerateData() ITK_OVERRIDE; /** If an imaging filter can be implemented as a multithreaded * algorithm, the filter will provide an implementation of * ThreadedGenerateData(). This superclass will automatically split * the output image into a number of pieces, spawn multiple threads, * and call ThreadedGenerateData() in each thread. Prior to spawning * threads, the BeforeThreadedGenerateData() method is called. After * all the threads have completed, the AfterThreadedGenerateData() * method is called. If an image processing filter cannot support * threading, that filter should provide an implementation of the * GenerateData() method instead of providing an implementation of * ThreadedGenerateData(). If a filter provides a GenerateData() * method as its implementation, then the filter is responsible for * allocating the output data. If a filter provides a * ThreadedGenerateData() method as its implementation, then the * output memory will allocated automatically by this superclass. * The ThreadedGenerateData() method should only produce the output * specified by "outputThreadRegion" * parameter. ThreadedGenerateData() cannot write to any other * portion of the output image (as this is responsibility of a * different thread). * * \sa GenerateData(), SplitRequestedRegion() */ virtual void ThreadedGenerateData(const OutputImageRegionType & outputRegionForThread, ThreadIdType threadId); /** The GenerateData method normally allocates the buffers for all of the * outputs of a filter. Some filters may want to override this default * behavior. For example, a filter may have multiple outputs with * varying resolution. Or a filter may want to process data in place by * grafting its input to its output. */ virtual void AllocateOutputs(); /** If an imaging filter needs to perform processing after the buffer * has been allocated but before threads are spawned, the filter can * can provide an implementation for BeforeThreadedGenerateData(). The * execution flow in the default GenerateData() method will be: * 1) Allocate the output buffer * 2) Call BeforeThreadedGenerateData() * 3) Spawn threads, calling ThreadedGenerateData() in each thread. * 4) Call AfterThreadedGenerateData() * Note that this flow of control is only available if a filter provides * a ThreadedGenerateData() method and NOT a GenerateData() method. */ virtual void BeforeThreadedGenerateData() {} /** If an imaging filter needs to perform processing after all * processing threads have completed, the filter can can provide an * implementation for AfterThreadedGenerateData(). The execution * flow in the default GenerateData() method will be: * 1) Allocate the output buffer * 2) Call BeforeThreadedGenerateData() * 3) Spawn threads, calling ThreadedGenerateData() in each thread. * 4) Call AfterThreadedGenerateData() * Note that this flow of control is only available if a filter provides * a ThreadedGenerateData() method and NOT a GenerateData() method. */ virtual void AfterThreadedGenerateData() {} /** \brief Returns the default image region splitter * * This is an adapter function from the private common base class to * the interface of this class. */ static const ImageRegionSplitterBase* GetGlobalDefaultSplitter() { return ImageSourceCommon::GetGlobalDefaultSplitter(); } /** \brief Get the image splitter to split the image for multi-threading. * * The Splitter object divides the image into regions for threading * or streaming. The algorithms on how to split an images are * separated into class so that they can be easily be reused. When * deriving from this class to write a filter consideration to the * algorithm used to divide the image should be made. If a change is * desired this method should be overridden to return the * appropriate object. */ virtual const ImageRegionSplitterBase* GetImageRegionSplitter() const; /** Split the output's RequestedRegion into "pieces" pieces, returning * region "i" as "splitRegion". This method is called concurrently * "pieces" times. The regions must not overlap. The method returns the number * of pieces that the routine is capable of splitting the output RequestedRegion, * i.e. return value is less than or equal to "pieces". * * To override the algorithm used split the image this method should * no longer be overridden. Instead, the algorithm should be * implemented in a ImageRegionSplitterBase class, and the * GetImageRegionSplitter should overridden to return the splitter * object with the desired algorithm. * * \sa GetImageRegionSplitter **/ virtual unsigned int SplitRequestedRegion(unsigned int i, unsigned int pieces, OutputImageRegionType & splitRegion); /** Static function used as a "callback" by the MultiThreader. The threading * library will call this routine for each thread, which will delegate the * control to ThreadedGenerateData(). */ static ITK_THREAD_RETURN_TYPE ThreaderCallback(void *arg); /** Internal structure used for passing image data into the threading library */ struct ThreadStruct { Pointer Filter; }; private: ITK_DISALLOW_COPY_AND_ASSIGN(ImageSource); }; } // end namespace itk #ifndef ITK_MANUAL_INSTANTIATION #include "itkImageSource.hxx" #endif #endif