/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsArrayPixel_h #define itkNumericTraitsArrayPixel_h #include "itkNumericTraits.h" #include "itkArray.h" namespace itk { /** \brief NumericTraits for Array * \tparam T type of the array component */ template< typename T > class NumericTraits< Array< T > > { private: typedef typename NumericTraits< T >::AbsType ElementAbsType; typedef typename NumericTraits< T >::AccumulateType ElementAccumulateType; typedef typename NumericTraits< T >::FloatType ElementFloatType; typedef typename NumericTraits< T >::PrintType ElementPrintType; typedef typename NumericTraits< T >::RealType ElementRealType; public: /** Return the type of the native component type. */ typedef T ValueType; typedef Array< T > Self; /** Unsigned component type */ typedef Array< ElementAbsType > AbsType; /** Accumulation of addition and multiplication. */ typedef Array< ElementAccumulateType > AccumulateType; /** Typedef for operations that use floating point instead of real precision */ typedef Array< ElementFloatType > FloatType; /** Return the type that can be printed. */ typedef Array< ElementPrintType > PrintType; /** Type for real-valued scalar operations. */ typedef Array< ElementRealType > RealType; /** Type for real-valued scalar operations. */ typedef ElementRealType ScalarRealType; /** Measurement vector type */ typedef Self MeasurementVectorType; /** Component wise defined element * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self & a) { Self b( a.Size() ); b.Fill( NumericTraits< T >::max() ); return b; } static const Self min(const Self & a) { Self b( a.Size() ); b.Fill( NumericTraits< T >::min() ); return b; } static const Self ZeroValue(const Self & a) { Self b( a.Size() ); b.Fill(NumericTraits< T >::ZeroValue()); return b; } static const Self OneValue(const Self & a) { Self b( a.Size() ); b.Fill(NumericTraits< T >::OneValue()); return b; } static const Self NonpositiveMin(const Self & a) { Self b( a.Size() ); b.Fill( NumericTraits< T >::NonpositiveMin() ); return b; } static ITK_CONSTEXPR_VAR bool IsSigned = NumericTraits< ValueType >::IsSigned; static ITK_CONSTEXPR_VAR bool IsInteger = NumericTraits< ValueType >::IsInteger; static ITK_CONSTEXPR_VAR bool IsComplex = NumericTraits< ValueType >::IsComplex; /** Set the length of the input array and fill it with zeros. */ static void SetLength(Array< T > & m, const unsigned int s) { m.SetSize(s); m.Fill(NumericTraits< T >::ZeroValue()); } /** Get the length of the input array. */ static unsigned int GetLength(const Array< T > & m) { return m.GetSize(); } static void AssignToArray( const Self & v, MeasurementVectorType & mv ) { mv = v; } template static void AssignToArray( const Self & v, TArray & mv ) { for( unsigned int i=0; i::ZeroValue()); return b; } /** \deprecated use OneValue() instead */ itkLegacyMacro(static const Self One(const Self & a)) { Self b( a.Size() ); b.Fill(NumericTraits< T >::OneValue()); return b; } #endif }; } // end namespace itk #endif // itkNumericTraitsArrayPixel_h