/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsDiffusionTensor3DPixel_h #define itkNumericTraitsDiffusionTensor3DPixel_h #include "itkNumericTraits.h" #include "itkDiffusionTensor3D.h" // This file is meant to define numeric traits for tensor pixels types in itk namespace itk { /** * \brief Define numeric traits for DiffusionTensor3D. * \tparam T Component type of DiffusionTensor3D * * We provide here a generic implementation based on creating types of * DiffusionTensor3D whose components are the types of the NumericTraits from * the original DiffusionTensor3D components. This implementation require * support for partial specializations, since it is based on the * concept that: * NumericTraits > is defined piecewise by * DiffusionTensor3D< NumericTraits< T > > * * \sa NumericTraits * \ingroup DataRepresentation * \ingroup ITKCommon */ template< typename T > class NumericTraits< DiffusionTensor3D< T > > { private: typedef typename NumericTraits< T >::AbsType ElementAbsType; typedef typename NumericTraits< T >::AccumulateType ElementAccumulateType; typedef typename NumericTraits< T >::FloatType ElementFloatType; typedef typename NumericTraits< T >::PrintType ElementPrintType; typedef typename NumericTraits< T >::RealType ElementRealType; public: /** Return the type of the native component type. */ typedef T ValueType; typedef DiffusionTensor3D< T > Self; /** Unsigned component type */ typedef DiffusionTensor3D< ElementAbsType > AbsType; /** Accumulation of addition and multiplication. */ typedef DiffusionTensor3D< ElementAccumulateType > AccumulateType; /** Typedef for operations that use floating point instead of real precision */ typedef DiffusionTensor3D< ElementFloatType > FloatType; /** Return the type that can be printed. */ typedef DiffusionTensor3D< ElementPrintType > PrintType; /** Type for real-valued scalar operations. */ typedef DiffusionTensor3D< ElementRealType > RealType; /** Type for real-valued scalar operations. */ typedef ElementRealType ScalarRealType; /** Measurement vector type */ typedef Self MeasurementVectorType; /** Component wise defined element * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self &) { return Self( NumericTraits< T >::max() ); } static const Self min(const Self &) { return Self( NumericTraits< T >::min() ); } static const Self NonpositiveMin(const Self &) { return Self( NumericTraits< T >::NonpositiveMin() ); } static const Self ZeroValue(const Self &) { return Self( NumericTraits< T >::ZeroValue() ); } static const Self OneValue(const Self &) { return Self( NumericTraits< T >::OneValue() ); } static const Self max() { return Self( NumericTraits< T >::max() ); } static const Self min() { return Self( NumericTraits< T >::min() ); } static const Self NonpositiveMin() { return Self( NumericTraits< T >::NonpositiveMin() ); } static const Self ZeroValue() { return Self( NumericTraits< T >::ZeroValue() ); } static const Self OneValue() { return Self( NumericTraits< T >::OneValue() ); } static ITK_CONSTEXPR_VAR bool IsSigned = NumericTraits< ValueType >::IsSigned; static ITK_CONSTEXPR_VAR bool IsInteger = NumericTraits< ValueType >::IsInteger; static ITK_CONSTEXPR_VAR bool IsComplex = NumericTraits< ValueType >::IsComplex; /** Fixed length vectors cannot be resized, so an exception will * be thrown if the input size is not valid. In this case, the * only valid size is 6. If the size is valid the tensor will be * filled with zeros. */ static void SetLength(DiffusionTensor3D< T > & m, const unsigned int s) { if ( s != 6 ) { itkGenericExceptionMacro(<< "Cannot set the size of a DiffusionTensor3D " "to anything other than 6."); } m.Fill(NumericTraits< T >::ZeroValue()); } /** Return the size of the tensor. Always returns 6. */ static unsigned int GetLength(const DiffusionTensor3D< T > &) { return 6; } /** Return the size of the tensor. Always returns 6. */ static unsigned int GetLength() { return 6; } static void AssignToArray( const Self & v, MeasurementVectorType & mv ) { mv = v; } template static void AssignToArray( const Self & v, TArray & mv ) { for( unsigned int i=0; i<6; i++ ) { mv[i] = v[i]; } } /** \note: the functions are preferred over the member variables as * they are defined for all partial specialization */ static const Self ITKCommon_EXPORT Zero; static const Self ITKCommon_EXPORT One; }; } // end namespace itk #endif // itkNumericTraitsTensorPixel_h