/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsRGBAPixel_h #define itkNumericTraitsRGBAPixel_h #include "itkNumericTraits.h" #include "itkRGBAPixel.h" namespace itk { /** * \brief Define numeric traits for RGBAPixel. * \tparam T Component type of RBGAPixel * * We provide here a generic implementation based on creating types of * RGBAPixel whose components are the types of the NumericTraits from * the original RGBAPixel components. This implementation require * support for partial specializations, since it is based on the * concept that: * NumericTraits > is defined piecewise by * RGBAPixel< NumericTraits< T > > * * \sa NumericTraits * \ingroup DataRepresentation * \ingroup ITKCommon */ template< typename T > class NumericTraits< RGBAPixel< T > > { private: typedef typename NumericTraits< T >::AbsType ElementAbsType; typedef typename NumericTraits< T >::AccumulateType ElementAccumulateType; typedef typename NumericTraits< T >::FloatType ElementFloatType; typedef typename NumericTraits< T >::PrintType ElementPrintType; typedef typename NumericTraits< T >::RealType ElementRealType; public: /** Return the type of the native component type. */ typedef T ValueType; typedef RGBAPixel< T > Self; /** Unsigned component type */ typedef RGBAPixel< ElementAbsType > AbsType; /** Accumulation of addition and multiplication. */ typedef RGBAPixel< ElementAccumulateType > AccumulateType; /** Typedef for operations that use floating point instead of real precision */ typedef RGBAPixel< ElementFloatType > FloatType; /** Return the type that can be printed. */ typedef RGBAPixel< ElementPrintType > PrintType; /** Type for real-valued scalar operations. */ typedef RGBAPixel< ElementRealType > RealType; /** Type for real-valued scalar operations. */ typedef ElementRealType ScalarRealType; /** Measurement vector type */ typedef Self MeasurementVectorType; /** Component wise defined elements * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self &) { return Self( NumericTraits< T >::max() ); } static const Self min(const Self &) { return Self( NumericTraits< T >::min() ); } static const Self max() { return Self( NumericTraits< T >::max() ); } static const Self min() { return Self( NumericTraits< T >::min() ); } static const Self NonpositiveMin() { return Self ( NumericTraits< ValueType >::NonpositiveMin() ); } static const Self ZeroValue() { return Self(NumericTraits< T >::ZeroValue()); } static const Self OneValue() { return Self(NumericTraits< T >::OneValue()); } static const Self NonpositiveMin(const Self &) { return NonpositiveMin(); } static const Self ZeroValue(const Self &) { return ZeroValue(); } static const Self OneValue(const Self &) { return OneValue(); } static ITK_CONSTEXPR_VAR bool IsSigned = NumericTraits< ValueType >::IsSigned; static ITK_CONSTEXPR_VAR bool IsInteger = NumericTraits< ValueType >::IsInteger; static ITK_CONSTEXPR_VAR bool IsComplex = NumericTraits< ValueType >::IsComplex; /** RGBA pixels must have 4 components, so the size cannot be * set to anything besides 4. If called with size of 4, this * function will fill the pixel with zeros. */ static void SetLength(RGBAPixel< T > & m, const unsigned int s) { if ( s != 4 ) { itkGenericExceptionMacro(<< "Cannot set the size of a RGBAPixel to anything other " "than 4."); } m.Fill(NumericTraits< T >::ZeroValue()); } /** Return the dimensionality of the pixel. Always returns 4. */ static unsigned int GetLength(const RGBAPixel< T > &) { return 4; } /** Return the dimensionality of the pixel. Always returns 4. */ static unsigned int GetLength() { return 4; } static void AssignToArray( const Self & v, MeasurementVectorType & mv ) { mv = v; } template static void AssignToArray( const Self & v, TArray & mv ) { for( unsigned int i=0; i<4; i++ ) { mv[i] = v[i]; } } /** \note: the functions are preferred over the member variables as * they are defined for all partial specialization */ static const Self ITKCommon_EXPORT Zero; static const Self ITKCommon_EXPORT One; }; } // end namespace itk #endif // itkNumericTraitsRGBAPixel_h