/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkScaleVersor3DTransform_hxx #define itkScaleVersor3DTransform_hxx #include "itkScaleVersor3DTransform.h" namespace itk { // Constructor with default arguments template ScaleVersor3DTransform ::ScaleVersor3DTransform() : Superclass(ParametersDimension) { m_Scale.Fill(1.0); } // Destructor template ScaleVersor3DTransform ::~ScaleVersor3DTransform() { } // Constructor with arguments template ScaleVersor3DTransform::ScaleVersor3DTransform(unsigned int parametersDimension) : Superclass(parametersDimension) { m_Scale.Fill(1.0); } // Constructor with arguments template ScaleVersor3DTransform::ScaleVersor3DTransform(const MatrixType & matrix, const OutputVectorType & offset) : Superclass(matrix, offset) { this->ComputeMatrixParameters(); } // Directly set the matrix template void ScaleVersor3DTransform ::SetMatrix(const MatrixType & matrix) { // Any matrix should work - bypass orthogonality testing typedef MatrixOffsetTransformBase Baseclass; this->Baseclass::SetMatrix(matrix); } template void ScaleVersor3DTransform ::SetMatrix(const MatrixType & matrix, const TParametersValueType itkNotUsed( tolerance )) { // Any matrix should work - bypass orthogonality testing typedef MatrixOffsetTransformBase Baseclass; this->Baseclass::SetMatrix(matrix); } // Set Parameters template void ScaleVersor3DTransform ::SetParameters(const ParametersType & parameters) { itkDebugMacro(<< "Setting parameters " << parameters); // Save parameters. Needed for proper operation of TransformUpdateParameters. if( ¶meters != &(this->m_Parameters) ) { this->m_Parameters = parameters; } // Transfer the versor part AxisType axis; double norm = parameters[0] * parameters[0]; axis[0] = parameters[0]; norm += parameters[1] * parameters[1]; axis[1] = parameters[1]; norm += parameters[2] * parameters[2]; axis[2] = parameters[2]; if( norm > 0 ) { norm = std::sqrt(norm); } const double epsilon = 1e-10; if( norm >= 1.0 - epsilon ) { axis = axis / ( norm + epsilon * norm ); } VersorType newVersor; newVersor.Set(axis); this->SetVarVersor(newVersor); itkDebugMacro(<< "Versor is now " << newVersor); // Matrix must be defined before translation so that offset can be computed // from translation m_Scale[0] = parameters[6]; m_Scale[1] = parameters[7]; m_Scale[2] = parameters[8]; // Transfer the translation part TranslationType newTranslation; newTranslation[0] = parameters[3]; newTranslation[1] = parameters[4]; newTranslation[2] = parameters[5]; this->SetVarTranslation(newTranslation); this->ComputeMatrix(); this->ComputeOffset(); // Modified is always called since we just have a pointer to the // parameters and cannot know if the parameters have changed. this->Modified(); itkDebugMacro(<< "After setting parameters "); } // // Get Parameters // // Parameters are ordered as: // // p[0:2] = right part of the versor (axis times std::sin(t/2)) // p[3:5] = translation components // p[6:8] = Scale // template const typename ScaleVersor3DTransform::ParametersType & ScaleVersor3DTransform ::GetParameters(void) const { itkDebugMacro(<< "Getting parameters "); this->m_Parameters[0] = this->GetVersor().GetX(); this->m_Parameters[1] = this->GetVersor().GetY(); this->m_Parameters[2] = this->GetVersor().GetZ(); this->m_Parameters[3] = this->GetTranslation()[0]; this->m_Parameters[4] = this->GetTranslation()[1]; this->m_Parameters[5] = this->GetTranslation()[2]; this->m_Parameters[6] = this->GetScale()[0]; this->m_Parameters[7] = this->GetScale()[1]; this->m_Parameters[8] = this->GetScale()[2]; itkDebugMacro(<< "After getting parameters " << this->m_Parameters); return this->m_Parameters; } template void ScaleVersor3DTransform ::SetIdentity() { m_Scale.Fill(1.0); Superclass::SetIdentity(); } template void ScaleVersor3DTransform ::SetScale(const ScaleVectorType & scale) { m_Scale = scale; this->ComputeMatrix(); } // // THIS is different from VersorRigid3DTransform; // // it is copied from ScaleSkewVersor3DTransform: // Compute the matrix template void ScaleVersor3DTransform ::ComputeMatrix(void) { this->Superclass::ComputeMatrix(); MatrixType newMatrix = this->GetMatrix(); newMatrix[0][0] += m_Scale[0] - 1.0; newMatrix[1][1] += m_Scale[1] - 1.0; newMatrix[2][2] += m_Scale[2] - 1.0; this->SetVarMatrix(newMatrix); } template void ScaleVersor3DTransform ::ComputeMatrixParameters(void) { itkExceptionMacro(<< "Setting the matrix of a ScaleVersor3D transform is not supported at this time."); } // Print self template void ScaleVersor3DTransform ::PrintSelf(std::ostream & os, Indent indent) const { Superclass::PrintSelf(os, indent); os << indent << "Scales: " << m_Scale << std::endl; } template void ScaleVersor3DTransform ::ComputeJacobianWithRespectToParameters(const InputPointType & p, JacobianType & jacobian) const { typedef typename VersorType::ValueType ValueType; // compute derivatives with respect to rotation const ValueType vx = this->GetVersor().GetX(); const ValueType vy = this->GetVersor().GetY(); const ValueType vz = this->GetVersor().GetZ(); const ValueType vw = this->GetVersor().GetW(); jacobian.SetSize( 3, this->GetNumberOfLocalParameters() ); jacobian.Fill(0.0); const double px = p[0] - this->GetCenter()[0]; const double py = p[1] - this->GetCenter()[1]; const double pz = p[2] - this->GetCenter()[2]; const double vxx = vx * vx; const double vyy = vy * vy; const double vzz = vz * vz; const double vww = vw * vw; const double vxy = vx * vy; const double vxz = vx * vz; const double vxw = vx * vw; const double vyz = vy * vz; const double vyw = vy * vw; const double vzw = vz * vw; // compute Jacobian with respect to quaternion parameters jacobian[0][0] = 2.0 * ( ( vyw + vxz ) * py + ( vzw - vxy ) * pz ) / vw; jacobian[1][0] = 2.0 * ( ( vyw - vxz ) * px - 2 * vxw * py + ( vxx - vww ) * pz ) / vw; jacobian[2][0] = 2.0 * ( ( vzw + vxy ) * px + ( vww - vxx ) * py - 2 * vxw * pz ) / vw; jacobian[0][1] = 2.0 * ( -2 * vyw * px + ( vxw + vyz ) * py + ( vww - vyy ) * pz ) / vw; jacobian[1][1] = 2.0 * ( ( vxw - vyz ) * px + ( vzw + vxy ) * pz ) / vw; jacobian[2][1] = 2.0 * ( ( vyy - vww ) * px + ( vzw - vxy ) * py - 2 * vyw * pz ) / vw; jacobian[0][2] = 2.0 * ( -2 * vzw * px + ( vzz - vww ) * py + ( vxw - vyz ) * pz ) / vw; jacobian[1][2] = 2.0 * ( ( vww - vzz ) * px - 2 * vzw * py + ( vyw + vxz ) * pz ) / vw; jacobian[2][2] = 2.0 * ( ( vxw + vyz ) * px + ( vyw - vxz ) * py ) / vw; jacobian[0][3] = 1.0; jacobian[1][4] = 1.0; jacobian[2][5] = 1.0; // // THIS is different from VersorRigid3DTransform; // // it is copied from ScaleSkewVersor3DTransform: jacobian[0][6] = px; jacobian[1][7] = py; jacobian[2][8] = pz; } } // namespace #endif