/* * Copyright (C) 2005-2019 Centre National d'Etudes Spatiales (CNES) * * This file is part of Orfeo Toolbox * * https://www.orfeo-toolbox.org/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef otb_GlActor_h #define otb_GlActor_h #include #include "otbViewSettings.h" #include "otbShader.h" #include "OTBIceExport.h" #include namespace otb { class OTBIce_EXPORT GlActor : public itk::Object { public: typedef GlActor Self; typedef itk::Object Superclass; typedef itk::SmartPointer Pointer; typedef itk::SmartPointer ConstPointer; itkSetObjectMacro(Settings,ViewSettings); itkGetObjectMacro(Settings,ViewSettings); itkGetConstObjectMacro(Settings,ViewSettings); itkSetMacro(Visible,bool); itkGetMacro(Visible,bool); itkBooleanMacro(Visible); itkSetStringMacro(Name); itkGetStringMacro(Name); itkSetMacro( GeometryChanged, bool ); itkGetMacro( GeometryChanged, bool ); itkBooleanMacro( GeometryChanged ); itkSetMacro( Overlay, bool ); itkGetMacro( Overlay, bool ); itkBooleanMacro( Overlay ); itkGetObjectMacro( Shader, Shader ); itkSetObjectMacro( Shader, Shader ); // Retrieve the full extent of the actor virtual void GetExtent(double & ulx, double & uly, double & lrx, double & lry) const = 0; // Update internal actor state with respect to ViewSettings virtual void ProcessViewSettings() = 0; // Heavy load/unload operations of data virtual void UpdateData() = 0; // Gl rendering of current state virtual void Render() = 0; /** create the shader (no shader created by default) */ virtual void CreateShader(); protected: GlActor(); ~GlActor() override; Shader::Pointer m_Shader; private: // prevent implementation GlActor( const Self & ) = delete; void operator=( const Self & ) = delete; ViewSettings::Pointer m_Settings; // Name field std::string m_Name; // Visibility flag bool m_Visible: 1; /** */ bool m_GeometryChanged: 1; /** */ bool m_Overlay: 1; }; // End class GlActor } // End namespace otb #endif