/* * Copyright (C) 2005-2019 Centre National d'Etudes Spatiales (CNES) * * This file is part of Orfeo Toolbox * * https://www.orfeo-toolbox.org/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef otb_IceViewer_h #define otb_IceViewer_h /* Include windows.h before glfw, * since GLFW redefines APIENTRY if not already defined, * while windef.h unconditionnally defines it */ #if defined(WIN32) #include #endif #include #include #include "otbGlView.h" #include "otbGlImageActor.h" #include "otbGlVectorActor.h" #include "otbViewSettings.h" #include "otbDEMHandler.h" #include "otbStandardShader.h" #include #include "OTBIceViewerExport.h" #include namespace otb { class OTBIceViewer_EXPORT IceViewer : public itk::Object { public: typedef IceViewer Self; typedef itk::Object Superclass; typedef itk::SmartPointer Pointer; typedef itk::SmartPointer ConstPointer; itkNewMacro(Self); void AddImage(const std::string& fname, const std::string& key, const std::string& name = ""); void AddVector(const std::string& fname, const std::string& key, const std::string& name = ""); void Initialize(unsigned int w, unsigned int h, const std::string& name = "OTB viewer for geeks"); void Refresh(); virtual void Start(); void ClearActors(); void SetActorName(const std::string& key, const std::string& name); itkSetMacro(DisplayHud, bool); itkGetMacro(DisplayHud, bool); protected: IceViewer(); ~IceViewer() override; // Non-static callbacks virtual void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); virtual bool scroll_callback_image(GLFWwindow* window, double xoffset, double yoffset); virtual bool scroll_callback_vector(GLFWwindow* window, double xoffset, double yoffset); virtual void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos); virtual void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); virtual bool key_callback_image(GLFWwindow* window, int key, int scancode, int action, int mods); virtual bool key_callback_vector(GLFWwindow* window, int key, int scancode, int action, int mods); virtual void mouse_button_callback(GLFWwindow* window, int button, int action, int mode); virtual void framebuffer_size_callback(GLFWwindow* window, int width, int height); otb::GlActor::Pointer GetActor(const std::string& key); void CopyActorStyle(otb::GlActor::Pointer srcActor, otb::GlActor::Pointer dstActor); // Update all shaders with current color and position void UpdateShaderColorAndPosition(); private: // Static callbacks static void static_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); static void static_framebuffer_size_callback(GLFWwindow* window, int width, int height); static void static_mouse_button_callback(GLFWwindow* window, int button, int action, int mode); static void static_cursor_pos_callback(GLFWwindow* window, double xpos, double ypos); static void static_scroll_callback(GLFWwindow* window, double xoffset, double yoffset); static void error_callback(int error, const char* description); // Render Hud void DrawHud(); // Render help void DrawHelp(); // Update shader with current color and position void UpdateShaderColorAndPosition(double vpx, double vpy, otb::GlImageActor* currentActor); // prevent implementation IceViewer(const Self&); void operator=(const Self&); GLFWwindow* m_Window; otb::GlView::Pointer m_View; bool m_FastRendering; std::string m_SelectedActor; std::string m_ReferenceActor; double m_Factor; bool m_Dragging; ViewSettings::PointType m_StartDrag; ViewSettings::PointType m_DeltaDrag; ViewSettings::PointType m_OriginDrag; double m_StartAngle; bool m_DisplayHud; bool m_DisplayHelp; std::map m_ColorMap; std::map::const_iterator m_ColorMapIterator; bool m_UseGLSL; }; // End class IceViewer } // End namespace otb #endif