/* * Copyright (C) 2005-2019 Centre National d'Etudes Spatiales (CNES) * * This file is part of Orfeo Toolbox * * https://www.orfeo-toolbox.org/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef otb_MinimalShader_h #define otb_MinimalShader_h #include #include "otbShader.h" #include namespace otb { class OTBIce_EXPORT MinimalShader : public Shader { public: typedef MinimalShader Self; typedef Shader Superclass; typedef itk::SmartPointer Pointer; typedef itk::SmartPointer ConstPointer; typedef itk::Point PointType; void SetupShader() override; itkNewMacro(Self); void SetColor(const double *rgb, const double *a); protected: MinimalShader(); ~MinimalShader() override; std::string GetVertexSource() const override; std::string GetFragmentSource() const override; std::string GetName() const override; private: // prevent implementation MinimalShader(const Self&); void operator=(const Self&); const double *m_ColorRGB; const double *m_ColorA; struct UniformLocs { int proj; int modelview; int color; }; UniformLocs m_Loc; }; // End class MinimalShader } // End namespace otb #endif