/* * Copyright (C) 2005-2019 Centre National d'Etudes Spatiales (CNES) * * This file is part of Orfeo Toolbox * * https://www.orfeo-toolbox.org/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef otb_Shader_h #define otb_Shader_h #include "OTBIceExport.h" #include #include namespace otb { class GlView; class OTBIce_EXPORT Shader : public itk::Object { friend class GlView; public: typedef Shader Self; typedef itk::Object Superclass; typedef itk::SmartPointer Pointer; typedef itk::SmartPointer ConstPointer; typedef itk::Point PointType; void LoadShader(); virtual void SetupShader(); void UnloadShader(); const std::vector & GetAttribIdx(); protected: Shader(); ~Shader() override; /** Build the shader sources and fills m_Program */ void BuildShader(); virtual std::string GetVertexSource() const = 0; virtual std::string GetFragmentSource() const = 0; virtual std::string GetName() const = 0; /** Program object in which the shader is compiled and linked (0 if no program) */ unsigned int m_Program; /** Projection matrix */ const float * m_ProjMatrix; /** ModelView matrix */ const float * m_ModelViewMatrix; std::vector m_AttribIdx; private: // prevent implementation Shader(const Self&); void operator=(const Self&); }; // End class Shader } // End namespace otb #endif