//******************************************************************* // // License: See top level LICENSE.txt file. // // Author: Garrett Potts // Description: // //************************************************************************* // $Id: ossimCustomEditorWindow.h 17108 2010-04-15 21:08:06Z dburken $ #ifndef ossimCustomEditorWindow_HEADER #define ossimCustomEditorWindow_HEADER #include class OSSIMDLLEXPORT ossimCustomEditorWindow : public ossimObject { public: /*! * Returns the system dependent window. If you are in wx it * will probalby be some type of wxWindow*. */ virtual void* getWindow()=0; /*! * This is the parent window. If the parent can be * set by the derived classes it will return true. */ virtual void setParent(void* parent)=0; /*! * Will return the parent of the managed wxWindow */ virtual void* getParent()=0; /*! * WIll set the object to edit. If this editor does not know * anything about the passed in obj it will return false. */ virtual bool setObjectToEdit(ossimObject* obj)=0; /*! * Just asks if I can edit the passed in object. */ virtual bool canEdit(ossimObject* obj)const=0; /*! * Returns the object we are editing. */ virtual ossimObject* getObject()=0; protected: ossimCustomEditorWindow(){} ossimCustomEditorWindow(const ossimCustomEditorWindow&){} void operator =(const ossimCustomEditorWindow& /*rhs*/){} TYPE_DATA }; #endif