//******************************************************************* // Copyright (C) 2000 ImageLinks Inc. // // License: MIT // // See LICENSE.txt file in the top level directory for more details. // // Author: Garrett Potts // //************************************************************************* // $Id: ossimImageMosaic.h 23664 2015-12-14 14:17:27Z dburken $ #ifndef ossimImageMosaic_HEADER #define ossimImageMosaic_HEADER #include using namespace std; #include /** * An image mosaic is a simple combiner that will * just do a simple mosaic. It just checks NULL pix values until it finds a * pixel that is not empty and copies it out to the output. The list will * have same size tiles and have the same number of bands. */ class OSSIMDLLEXPORT ossimImageMosaic : public ossimImageCombiner { public: ossimImageMosaic(); ossimImageMosaic(ossimConnectableObject::ConnectableObjectList& inputSources); virtual ossimRefPtr getTile(const ossimIrect& origin, ossim_uint32 resLevel=0); virtual void initialize(); /** * Method to save the state of an object to a keyword list. * Return true if ok or false on error. */ virtual bool saveState(ossimKeywordlist& kwl, const char* prefix=0)const; /** * Method to the load (recreate) the state of an object from a keyword * list. Return true if ok or false on error. */ virtual bool loadState(const ossimKeywordlist& kwl, const char* prefix=0); protected: virtual ~ossimImageMosaic(); /** * Called on first getTile, will initialize all data needed. */ void allocate(); ossimRefPtr theTile; template ossimRefPtr combine( T, // dummy template variable not used const ossimIrect& tileRect, ossim_uint32 resLevel=0); template ossimRefPtr combineNorm( T, // dummy template variable not used const ossimIrect& tileRect, ossim_uint32 resLevel=0); TYPE_DATA }; #endif /* #ifndef ossimImageMosaic_HEADER */